I can't wait for 4.0 to not fix PLD at all and only make WAR slightly weaker than it is now with potency nerfs when it's real power is with it's utility and survivability.


I can't wait for 4.0 to not fix PLD at all and only make WAR slightly weaker than it is now with potency nerfs when it's real power is with it's utility and survivability.


I don't think WAR will be nerfed all that much, since they'd risk ruining the excellent flow that the job has with its own skills. The better way forward would be to buff PLD in several ways to bring it in line with WAR and DRK in terms of utility and DPS, if they're continuing the current "DPS or GTFO" meta.


There is no relevant one. Yes, PLD can take less damage in the long run in some content, but since the gap is not significantly harder on healers, and WAR and DRK are allowing faster kills, no one cares how sturdy PLD is.
Assuming NIN for enmity, PLD has greater combined reliable mitigation and damage output as the non-WAR than DRK for the physical heavy fights of Creater Savage (mostly all but 12, though multistrikes such as in 10 make Shelltron less effective), and for about half of the Ex Primals.
Again, it mostly depends on whether one can take advantage of its two pivotal tools, and whether another tank would otherwise get a higher number of effective uses out of their lower cooldown immunity ability (3 or 6 vs. 7 min).
Last edited by Shurrikhan; 02-16-2017 at 05:39 PM.

I main pally and in the 700 instances or so I\\\\'ve done I\\\\'ve only been told I was bad for being a pally once that entire time. TBH, as long as your gear is up to date and your rotations are ok who cares what tank class you play? It\\\\'s whatever you enjoy the most.
I\\\\'\\\\'ve tried Marauder for a bit and I found it to be boring. Granted I have not leveled it to any suitable fashion. Buuuut maybe someday.
I\\\\'ve not had any hate management issues since I\\\\'ve fixed my rotation and I have no issue tank swapping either and as far as those things are concerned, that\\\\'s what\\\\'s important.
IMO the dps everyone all the time meta kind of annoys me because with the huge push for dps vs knowing mechanics not a lot of people I find know mechanics outside of statics and farm parties. When it comes to statics and parties with a specific goal I can see where they might want specific classes because they want to do as much as they can

in a limited amount of time but when it comes to general play, just play the tank you want to play. (On mobile so couldn't edit to bypass text limit)


Warrior is fine just the way it is.
Paladin is also in a good place although it's not the most desired per current dps-heavy meta. However, a strong Paladin main can still put up decent sustained numbers.
I'm not gonna say you're wrong, but I would like to see a source on this.You couldn't tell him because you're misinformed and making baseless assumptions. SE has said that they aren't nerfing WAR. They're going to try and bring the other jobs up to WAR's level. Not only that, but anything said now is purely speculation because jobs are changing in 4.0.
https://www.reddit.com/r/ffxiv/comme..._needs_to_ask/
Q. Now we'd like to get into job balance. Thanks to your careful balancing, there isn't a single job that can't clear all content. We think that is marvelous, but i feel warriors and Scholars are a little..you know?
Y. Not a little...I think they are sticking out when it comes to utility. I'm not comparing jobs with their personal potential, but when you look at the wide range of utility WARs and SCHs can offer, they are just outrageous.
Q. By that, you mean in an 8 man party?
Y. Not specifically an 8 man party. In any sort of party composition, WARs and SCHs can slip themselves through most situations and their seats are guaranteed. When you compare WARs and SCHs to other jobs, you can say there is a bigger container when it comes to playerskill where the job can carry you and that is what troubles me.
Q. Are you going to touch them in the future?
Y. Not before the expansion and we aren't going to just snipe those two jobs. With the next expansion, we will balance all jobs as a whole including new actions to balance them out. Basically, we'd like to push the other jobs up there, but it's not as simple as buffing the other jobs will equal their strengths so we are still struggling. Systemly and having a pet is what makes it complicated, so we are trying to be careful.



"we aren't going to just snipe those two jobs"
well that include this, for my interpretation of what yoshi say they go to touch it but not only touch it then, they go to made several change in all jobs, with a stick or with a nerf hammer but they go to touch it, there you cant see "we dont go to nerf it" either.
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