Leveling AST to 60 after doing nothing but tank or DPS.
Looking for some AST advice that isn't outdated, so that I can find a way to mot suck at it.
Also, looking for a little bit of advice regarding a decent Cross Hotbar layout.
Leveling AST to 60 after doing nothing but tank or DPS.
Looking for some AST advice that isn't outdated, so that I can find a way to mot suck at it.
Also, looking for a little bit of advice regarding a decent Cross Hotbar layout.
Well first of all, I recommend leveling Conjurer a bit so you can get the essential Cross Class Abilities (Cleric Stance, Protect). People will argue that Stoneskin is completely essential, and it's a decent buffer for damage between pulls, but it often isn't worth the mana.
After some dungeons with Conjurer, you'll have a decent idea of how to balance healing efficiently with DPSing. Astrologian is nearly identical in playstyle to White Mage pre-30, but after that, you'll need to memorize Cards and their Royal Road effects to make the RNG synergize in your favor.
Balance is the card you always want to buff up and throw onto your team or the highest damage player.
Bole should go on the Tank so you have more time to DPS or be used to give a 50% potency buff the next card.
Arrow should be used on a Caster or Ranged DPS, or even yourself. I'm still getting mixed signals from melee players. This can be sacrificed to double the duration of your next card.
Spear is of questionable value. It's the most "versatile" card but often doesn't have an impact. You could save it for pre-boss openers for DPS if you must use it at all. Sacrifice or redraw most of the time.
Ewer and Spire are the resource cards (MP and TP regen respectively). You'll usually want to sacrifice or redraw this to get something more immediately valuable, since resources are hard to run out of unless things are going horribly wrong.
For healing, make sure you know the potencies and the cost of the spells that you're choosing for any specific instance of damage. Don't spam your highest cost spells just because they cost the most and look the prettiest, there are specific instances you'll want to use them for. For example, Benefic 2 costs more than double Benefic 1 but does less than double the potency. You should save this for when Benefic 1 alone would not save someone.
Last edited by Rennies; 02-16-2017 at 09:41 AM.
Starting Conjurer is crucial - helps you get used to basic healing + DPS without the additional stress of the cards.
DRAW. Also, once you have access to RR and eventually Spread, its best to not hand out plain card buffs - make sure you improve them. Balance is always desired. I use Arrows pre-60 as a general buff (melee might not always like it, but I've never had a single complaint). At 60, give it to BRD/MCH/SMN, and ask anyone else if they want it before you start (esp. BLM). I end up RRing about 95% of my Ewers and Spires. Tanks love Bole, and I'll often enhance or extend it to facilitate DPS (as Rennies pointed out). Spear takes practice and communication to get right. Some think its weak, I think its awesome - at the right time. I RR about 85% of these.
Use CO/TD to maximize cards and HoTs. Use Light Speed (its not an emergency button as much as it is a mana saving tool). Use Synastry (Also not just for emergencies - the healing boost allows you to DPS MOAR).
It's understandable that people might think it's a good idea to buff cards. And if you're out of combat, and have the luxury of being picky with your Draws at that second, it absolutely is. But once you're in the midst of battle, your cards have a greater impact if you apply usable cards when you draw them, rather than roading them.
In light parties, if you have no immediate use for a Ewer(typically yourself or a BRD) or Spire(AoE DD), it's better to shuffle and hope for a better card, rather than Royal Road it.
I'll have to search the history a bit for the math on Ewering a BRD. But in regards to single card effectiveness vs buffed card effectiveness, and Expanded buffs in a light party, I've presented maths in this post and in this post.
The first post also suggests that Expanded Balance in a full party is a good idea, but only if you can do it without discarding (right-click or /statusoff) any cards.
Error 3102 Club, Order of the 52nd Hour
So I am on PS4 and using the Cross Hotbars.
what's the best way to lay out my Crossbars for a Healer?
as a Tank and DPS, I've got my skills laid out pretty nicely, but for those, it's pretty easy to figure out, since everything that isn't a cooldown is a damage skill.
the way all my characters are set, I use Cross Hotbar 1, 2, and 3 for job-specific skills. . 4-8 are shared among all my jobs.
I have all my main attacks on my right crossbars front and back. Back bar is R2+L2. I use my front right Crossbar (R2) do my main attacks, and use r2+l2 to bring up my back right crossbar for additional ones. I use front left crossbar for cooldowns and class mechanics(i.e. Mudras, Cards, etc.), and my back left crossbar for cooldowns and lesser used skills. my class mechanics are generally always on my front left face buttons (L2 + Triangle/Circle/Square/X), and my main cooldowns are always on my front left D-Pad (L2 + Up/Down/Left/Right).
Hotbar 3, the entire thing, is for PVP skills on the left side, and Potions/Out-Of-Combat skills (like Gauss Barrel/Turret Retrieval/Stealth/Stances/etc.) on the right. Hot bar 3 is set as my expanded cross hotbar (double-tap L2 or R2)
now that is generaly how I do it on my DPS jobs.
on a Healer, I have heals, damage, and cooldowns. which adds a wrinkle to this that I'm having a little trouble figuring out.
so I am wondering, do I put my Heals on the front bar, and damage on the back(L2+R2)? do I do it the opposite way? do I mix the two (i.e. heals on the face buttons, damage on the d-pad, and vice-versa)? what's the best way to lay out my skills on my hotbar to ensure I have the easiest access to the skills I need the most?
Last edited by JMadFour; 02-17-2017 at 08:59 AM.
Here's a pretty good guide for the card system on AST. https://www.reddit.com/r/ffxiv/comme...ayers_content/
As the others mentioned though, you should AT LEAST level your Conjurer to level 8 and get Protect. If you don't, expect to get a lot of hate your way. It doesn't take long to level a CNJ to lvl 8 (like maybe 30min-1hr tops) and Protect is one of the most basic and necessary things a healer should be doing as soon as they begin any dungeon/raid/etc.
"Had to be me. Someone else might have gotten it wrong." - Mordin Solus
my CNJ is already 15. i haven't touched Thaumaturge yet though. I know i need to do that for Swiftcast.Here's a pretty good guide for the card system on AST. https://www.reddit.com/r/ffxiv/comme...ayers_content/
As the others mentioned though, you should AT LEAST level your Conjurer to level 8 and get Protect. If you don't, expect to get a lot of hate your way. It doesn't take long to level a CNJ to lvl 8 (like maybe 30min-1hr tops) and Protect is one of the most basic and necessary things a healer should be doing as soon as they begin any dungeon/raid/etc.
Last edited by JMadFour; 02-17-2017 at 08:49 AM.
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