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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,192
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Copperbell Mines, GLA, 395 HP, Naked, No Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 54
    Coblyn hits to kill tank: 8-8

    Copperbell Mines, GLA, 395 HP, Naked, With Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 55
    Coblyn hits to kill tank: 8-8

    Difference in damage between -Protect and +Protect: None
    Effect of protect on tank survivability: None



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect
    Minimum coblyn damage: 35
    Maximum coblyn damage: 38
    Coblyn hits to kill tank: 17-18


    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect
    Minimum coblyn damage: 32
    Maximum coblyn damage: 35
    Coblyn hits to kill tank: 18-20

    Difference in damage between -Protect and +Protect: 3 damage (10%)
    Effect of protect on tank survivability: 0-2 hits



    Since tanks in Sastasha/Tam-tara/Copperbell will fall somewhere between these two scenarios, we can conclude that Protect will buy a tank between 0 and 2 extra hits.

    The lower the tank's defense and HP, the closer this will be to 0.

    The more damage a mob does per attack, the closer this will be to 0. Consider for example, a mob that hits a 629HP tank for 100 damage per hit. It can kill the tank with seven 100dmg hits, and it would still take seven hits if the damage were reduced as much as 10%.



    Meanwhile, an AST with gear sync in Sastasha goes from dealing 37-40 damage per Malefic to 68-72, a gain of 80%-84%. This is not negligible. Expect the damage gain to increase with higher syncks.



    Supporting screenshots

    Copperbell Mines, GLA, 395 HP, Naked, No Protect



    Copperbell Mines, GLA, 395 HP, Naked, With Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect



    [u]Sastasha, AST, Gear Sync[u]

    (14)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rongway View Post
    **hiding good math**
    Copperbell Mines, GLA, 395 HP, Naked, No Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 54
    Coblyn hits to kill tank: 8-8

    Copperbell Mines, GLA, 395 HP, Naked, With Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 55
    Coblyn hits to kill tank: 8-8

    Difference in damage between -Protect and +Protect: None
    Effect of protect on tank survivability: None



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect
    Minimum coblyn damage: 35
    Maximum coblyn damage: 38
    Coblyn hits to kill tank: 17-18


    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect
    Minimum coblyn damage: 32
    Maximum coblyn damage: 35
    Coblyn hits to kill tank: 18-20

    Difference in damage between -Protect and +Protect: 3 damage (10%)
    Effect of protect on tank survivability: 0-2 hits



    Since tanks in Sastasha/Tam-tara/Copperbell will fall somewhere between these two scenarios, we can conclude that Protect will buy a tank between 0 and 2 extra hits.

    The lower the tank's defense and HP, the closer this will be to 0.

    The more damage a mob does per attack, the closer this will be to 0. Consider for example, a mob that hits a 629HP tank for 100 damage per hit. It can kill the tank with seven 100dmg hits, and it would still take seven hits if the damage were reduced as much as 10%.

    Meanwhile, an AST with gear sync in Sastasha goes from dealing 37-40 damage per Malefic to 68-72, a gain of 80%-84%. This is not negligible. Expect the damage gain to increase with higher syncks.



    Supporting screenshots

    Copperbell Mines, GLA, 395 HP, Naked, No Protect



    Copperbell Mines, GLA, 395 HP, Naked, With Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect



    [u]Sastasha, AST, Gear Sync[u]

    All of this is actually a good analysis of the failure to adequately balance Protect, and a great argument for re-balancing Protect to be more effective than it currently is, particularly as the base CNJ level of the player increases. Protect is one of the main skills CNJ learns early on, and it should be strong enough to be at least relevant to cast. Your math demonstrates that a *healer* is better off concentrating on damage rather than proactive healing in addition to the reactive healing they need to do anyway.

    I'm not sure when it happened, but I thought that Protect was more effective than it seems it is now when ARR was a thing. It just seems like the effectiveness of Protect hasn't scaled with the power creep of players with regard to DPS.

    Just from the point of view of lore and internal logic, it seems to me that one of the big things the game really needs is to rebalance jobs and content so that healers actually need to be good healers instead of cross training to be adjunct damage dealers. Tanks need to be good at defensive moves, active and passive, as well as maintaining aggro, instead of chasing Warrior DPS. Damage dealers really need to be the damage dealers with a clear advantage in party content over tanks and healers with respect to damage dealt - instead of chasing warrior Fell Cleaves... <j/k>.

    As it is, as exemplified by this topic, healers are really being asked - by the balance of the game - to be a hybrid damage dealer with better healing than BLM & SMN.
    (4)
    Last edited by Kosmos992k; 02-18-2017 at 02:46 AM.