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  1. #1
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lan_Mantear View Post
    .
    It's not like I'm telling new healers to remove Protect lol. It doesn't bug me at all to see healers using it lv15-30. But I, personally, wouldn't use it.

    As the tanks and DPS, unless you're dying due to not having protect, there shouldn't be any complaints. Especially if the healer is fine.
    (7)

  2. #2
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lan_Mantear View Post
    That's a fine mentality for experienced players to have. However, think what you're teaching new players? They see this and then assume that 10% mitigation isn't all that much as they make their way to level 60 for the first time. Then they carry this mentality through extremes and raids, all the while the 'experienced' players are wondering why all these sprouts have so many bad habits.
    You are basically saying we should not advocate or play our jobs at maximum potential because new players might misunderstand what we are doing and not play correctly because of it...that seems a bit irrational.

    If players are this observant, as you are claiming, to take note of what is being said here or in-game about healers and Protect then they would also notice that healers in level 20/30-60 content always cast protect and that no one in here said not to cross class it and some even said just to put it in second or third slot.

    I mean you are kinda saying that all new players cannot think logically or ask other players for confirmation before assuming how to play a job.
    (13)

  3. #3
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Miste View Post
    You are basically saying we should not advocate or play our jobs at maximum potential because new players might misunderstand what we are doing and not play correctly because of it...that seems a bit irrational.
    All I am trying to say is that beginning dungeons are easy for a reason. Do you really think that the majority of players spend time to explain their actions to other players? No, of course not. Without any context for player actions, new players will simply imitate what they see. Some will be able to connect the dots later in their game career, but most will not. As a evidenced by how many poor quality players we have in Cross-Party Finder.

    I am not advocating against optimizing your cross class skills and game play. All I am saying is that, introducing such concepts to brand-new players do more harm than good. Let them learn how to walk first.

    If you want to optimize your play style. Do it at end game, where it actually matters.
    (4)
    Last edited by Lan_Mantear; 02-16-2017 at 08:50 AM.

  4. #4
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Miste View Post
    Cuteness overload
    *squeals* Oh thank you ^^

    Ahem! Right, back on topic... >.>

    Quote Originally Posted by Lan_Mantear View Post
    Snip
    In all honesty, as a SCH especially which is the OP'S case, it's just much more efficient for those that want to slot Cleric first to be a viable option. Lower level dungeons don't hit as hard, plus you have a automatic healing bot that pretty much won't ever let your tank see less than 50%. The less enemies that are hitting your tank, the less damage your tank is taking, so why not?

    Plus, it not a bad habit when it's ONLY the first three dungeons that it's possible to do this.
    (2)
    Last edited by Esp; 02-16-2017 at 06:18 AM. Reason: edit, cause tablet is stupid..

  5. #5
    Player
    Cylestea's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    258
    Character
    Luna Shadowmoon
    World
    Leviathan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Esp View Post
    In all honesty, as a SCH especially which is the OP'S case, it's just much more efficient for those that want to slot Cleric first to be a viable option. Lower level dungeons don't hit as hard, plus you have a automatic healing bot that pretty much won't ever let your tank see less than 50%. The less enemies that are hitting your tank, the less damage your tank is taking, so why not?

    Plus, it not a bad habit when it's ONLY the first three dungeons that it's possible to do this.
    LIES i seen the healer MANY TIMES let me drop down to around 10% by refusing prot over c stance and letting a fairy heal before they heal me I rather a defesive boost over a healers small damage boost you get below lvl 20. really doing 3-5 dps more isnt worth almost killing your tank
    (0)

  6. #6
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cylestea View Post
    LIES i seen the healer MANY TIMES let me drop down to around 10% by refusing prot over c stance and letting a fairy heal before they heal me I rather a defesive boost over a healers small damage boost you get below lvl 20. really doing 3-5 dps more isnt worth almost killing your tank
    I know I can confirm that the fairy has healed the whole run and I never left clerics once, as for copperbell I think I cast 1 or 2 cures. When I am on AST be prepared to go to 10-20% every time essential dignity is up :P As this is all I find myself doing in sastasha.

    Quote
    Quote Originally Posted by Rongway View Post
    Copperbell Mines, GLA, 395 HP, Naked, No Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 54
    Coblyn hits to kill tank: 8-8

    Copperbell Mines, GLA, 395 HP, Naked, With Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 55
    Coblyn hits to kill tank: 8-8

    Difference in damage between -Protect and +Protect: None
    Effect of protect on tank survivability: None



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect
    Minimum coblyn damage: 35
    Maximum coblyn damage: 38
    Coblyn hits to kill tank: 17-18


    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect
    Minimum coblyn damage: 32
    Maximum coblyn damage: 35
    Coblyn hits to kill tank: 18-20

    Difference in damage between -Protect and +Protect: 3 damage (10%)
    Effect of protect on tank survivability: 0-2 hits



    Since tanks in Sastasha/Tam-tara/Copperbell will fall somewhere between these two scenarios, we can conclude that Protect will buy a tank between 0 and 2 extra hits.

    The lower the tank's defense and HP, the closer this will be to 0.

    The more damage a mob does per attack, the closer this will be to 0. Consider for example, a mob that hits a 629HP tank for 100 damage per hit. It can kill the tank with seven 100dmg hits, and it would still take seven hits if the damage were reduced as much as 10%.



    Meanwhile, an AST with gear sync in Sastasha goes from dealing 37-40 damage per Malefic to 68-72, a gain of 80%-84%. This is not negligible. Expect the damage gain to increase with higher syncks.



    Supporting screenshots

    Copperbell Mines, GLA, 395 HP, Naked, No Protect



    Copperbell Mines, GLA, 395 HP, Naked, With Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect



    [u]Sastasha, AST, Gear Sync[u]



    Thanks for providing this Rongway, although I'm still shocked that someone had to even go this far
    (4)
    Last edited by Masekase_Hurricane; 02-17-2017 at 11:04 AM.

  7. #7
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    No cleric stance > protect there is no argument here dealing damage mitigates more damage the protect ever will and it's not like anything hits hard in low level dungeons protect is just overkill
    (9)
    Last edited by Rita1989; 02-16-2017 at 06:04 AM.

  8. #8
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    if they ask politely and you refuse...then yes. If they give you a chance to prove your skills, your wiping left and right that would be a mayor yes. 10% is 10%
    (1)
    Last edited by ManuelBravo; 02-16-2017 at 06:07 AM. Reason: correction

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Alternately, since it's a low level dungeon, you could always just 'suck it up' and slot Protect 1st, cast it and proceed. There are all sorts of arguments about the unnecessary nature of Protect at such levels, but let's be honest, since Cleric Stance is slot 2, what else are you slotting in cross skills that will make a significant difference in run time?

    Holy crap, people complain about anything these days.
    (2)

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lan_Mantear View Post
    That's a fine mentality for experienced players to have. However, think what you're teaching new players? They see this and then assume that 10% mitigation isn't all that much as they make their way to level 60 for the first time. Then they carry this mentality through extremes and raids, all the while the 'experienced' players are wondering why all these sprouts have so many bad habits.

    This is the same reason why there are so many DRKs and WARs without provoke in end-game content. It all starts with 'experienced' players show-boating how unnecessary certain skills are at lower level dungeons. Neglecting the fact that low level dungeons are designed to be easy in order to teach new players how to use their skills.
    Or it shows new players that healers can contribute meaningfully to total party damage and dungeon completion time while promoting evaluation of abilities and how they really work.


    The difference between a Protected and unProtected tank in Sastasha, Tam-tara, and Copperbell is a matter of literally 1-2 damage per hit (e.g., 32-35 v 34-37). If the tank has 500 HP, at 33.5 damage per hit it will take 15 Protected hits to kill him. At a rate of 35.5 damage per hit, it will take 15 unProtected hits to kill him.

    The difference is a little bit bigger in Haukke Manor, where a Carpet Stain can hit a Protected tank for 85-92 per hit, unProtected 91-99 (a difference of 6-7 per hit). I've seen tanks with as much as 1400 HP (without Defiance) in there, but let's say there's a tank with 1250 HP. At 88.5 per Protected hit, it'll take 15 hits to kill him, and at 95 per unProtected hit, it'll take 14 hits to kill him.


    Cleric Stance, however, increases a healer's damage numbers by a factor of 2. I don't know the SCH numbers off the top of my head, but this takes Malefic from 4×Malefic:1×Fire to 2×Malefic:1×Fire, or 2×Malefic:1×Blizzard to 1×Malefic:1×Blizzard.

    So while Protect won't make the tank able to withstand any extra hits from the newbie dungeon mobs, Cleric Stance will have a noticeable effect on how long newbie dungeon mobs stay alive.
    (18)
    Last edited by Rongway; 02-16-2017 at 07:21 AM.
    Error 3102 Club, Order of the 52nd Hour

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