Questing in this game is weird. Its like the meaning of the word itself has been lost in the new style that is quick and short, with little to no "quest".


I'd like to see quests be more like the very first relic quest. And by that i mean long, exciting and feeling like an actual venture.

Instead of segmenting the MSQ in 5 smaller quests i will suggest simply having one long quest per patch. The leveling process could be changed, so that onceselfs primary source of exp wasnt the story, but alternative tasks, or having smaller "subplots" with a really good chunk of exp at the end. Example; you are on the msq quest to beat titan, the subplot being get food for the banquet. You are still doing it all as usual, but the process itself would feel less disjointed.

This form of lvling would encourage getting xp outside of the MSQ and could help newcomers learning how to lvl their alternate jobs.

As we heard from the devs, they have planned the msq to have even more quests in SB, instead of say 100 MSQ quests and 100 sidequests, its going to be more like a 150 to 50 split. I wish this number would be greatly lowered, not only for getting the "quest" back, but also for simplicity.