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  1. #71
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,798
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    ESO did this (I only played the beta). The idea was you could be any class and equip any equipment and put your points into anything as long as they matched a certain theme (like Dragon Knight). Before too long, even in beta, people were shouting that you needed to have X skill build or don't bother entering the dungeon.

    You think "skip soar or disband" is salt. Just imagine what it would be if there were many different customizable skill trees!

    Although I agree, something needs to be done to break up the monotony.
    (0)

  2. #72
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SundayTrash View Post
    Thats what I miss about old school mmo like ragnorak, even WoW and Diablo 2, they did the skills tree really well like having to spec into it even access the skill and passive and investing points into it to increase its effectiveness.
    Also the one stats per class is getting very stale, I miss the wide range skill per class that work off of different stats point.
    I remember WoW's old skill trees fondly. I also remember the day I graduated from the baby levels and realized my build was shit, and if I wanted to be competitive, I needed to use one that I hated.
    (4)

  3. #73
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by SundayTrash View Post
    ...they did the skills tree really well...
    Ugh... Those two words... "skill trees". Nope, in my opinion... no thank you. I've played enough games with skill trees that have a choice path for you to follow like this and I've quit them all for two reasons:

    1) The trees make you choose specific a specific build that best fits the content you're currently doing, but if you go to do something else you need to respec which usually takes time and has a cost associated with it. That means if you're going from one fight in a raid to another you may have to stop and adjust because: "the last boss required a lot of AoE to deal with adds, but this boss needs high-damage single target skills to meet the DPS check".
    2) Skill tree adjustments can cause point resets in MMOs which, depending on the size of the tree and how it's set up, means that patch days you could end up spending a whole hour trying to rebuild your skills to what they were. Even if you manage that, the likelihood is that your bars will never end up the same and your character doesn't play the way your used to making it a learning curve to play your character again on each patch.
    (2)
    Last edited by Malzian; 02-16-2017 at 12:15 AM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  4. #74
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Remember Merit Points in FFXI? Same concept but there was an optimal choice. You were given 5-8 options to spend merit points with a cap of 10 total, and each category had a cap of 5, so you could max out 2 skills or put points in all 8. Ultimately the best option for most jobs was to max out 2 skills because a few were amazing. DRG had Angon for example, an ability that when used reduced the target's defense by 20% for 90 seconds. It was excruciatingly useful because most similar skills were much weaker (5-10%) and could be resisted or miss, but Angon was guaranteed to land. This made DRG's other merit skills pointless to spend points in (mostly because they were crappy though). Other jobs had good skills, like RDM, which had 5 higher tier spells to choose from. They could max out 2 spells to 5/5, or spend 10 merits points and unlock all 5 spells, putting 2 points in each, etc...Ultimately 5/5 was the way to go because some were more effective than others.
    (1)

  5. #75
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Think of this way, instead of best build and most optimal choice, what if u can spec a dps into a off tank instead of using 2 tank, or u can spec a OT more into a dps, same goes for Heal into more dps oriented.
    (1)

  6. #76
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by SundayTrash View Post
    Think of this way, instead of best build and most optimal choice, what if u can spec a dps into a off tank instead of using 2 tank, or u can spec a OT more into a dps, same goes for Heal into more dps oriented.
    There will still be an optimal choice.
    (2)

  7. #77
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    There will still be an optimal choice.
    true there will still be an optimal choice, but now u have different build of playstyle that are neccessary in a raid comp, like having 2 tank, one can be spec more into offtank build and the other into more maintank build, same with dps like spec into foe can turn it into physcial resist down, while the other bard can spec into another area, so having 2 of the same classes wouldn't hurt. the truth is, u can't always get what u want, like how the current meta is brd,drg,mch,nin,drk,war,ast, and sch, how many static have u been in that is missing 1 or 2 classes.
    (1)

  8. #78
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by SundayTrash View Post
    true there will still be an optimal choice, but now u have different build of playstyle that are neccessary in a raid comp, like having 2 tank, one can be spec more into offtank build and the other into more maintank build, same with dps like spec into foe can turn it into physcial resist down, while the other bard can spec into another area, so having 2 of the same classes wouldn't hurt. the truth is, u can't always get what u want, like how the current meta is brd,drg,mch,nin,drk,war,ast, and sch, how many static have u been in that is missing 1 or 2 classes.
    You will always be missing 1 or 2 classes (more now) because there are more than 8 jobs. I raid as a PLd, and it doesnt stop me from clearing stuff. Also, I almost never see a bard and a mch in the same group, usually its one or the other.
    (0)

  9. #79
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by SundayTrash View Post
    Think of this way, instead of best build and most optimal choice, what if u can spec a dps into a off tank instead of using 2 tank, or u can spec a OT more into a dps, same goes for Heal into more dps oriented.
    My big question here is, how do you change spec? Can you change it through a menu in the instance before the pull? Do you need to use an item or currency to respec? Do you need to visit an NPC to respec?

    If you can't change these on the fly in the instance what you will invariably get are 2 tanks (for 8 mans) in DF going either, "We're both spec'ed for Main Tank." Or, "We're both spec'ed for DPS." For the fact that you can not know whom you will be paired with and how their setups will be, it is difficult to know how to handle the content. It also means that the Devs have to work harder to try and make every spec for every makeup viable. It's untenable and unrealistic to expect that with the DF. People have set builds already and don't know how to play them. This would just make everything worse.
    (2)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  10. #80
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You will always be missing 1 or 2 classes (more now) because there are more than 8 jobs. I raid as a PLd, and it doesnt stop me from clearing stuff. Also, I almost never see a bard and a mch in the same group, usually its one or the other.
    Let ur a pld and don't have a nin and war, but have a mnk instead, what I told u that can spec into shield swap to work off without blocking, and dark knight can spec into delirium to be turn into slashing debuff instead, so u really do have a choice depending on ur group comp and can't base it off whats the most optimal build.

    Quote Originally Posted by Malzian View Post
    My big question here is, how do you change spec? Can you change it through a menu in the instance before the pull? Do you need to use an item or currency to respec? Do you need to visit an NPC to respec?

    If you can't change these on the fly in the instance what you will invariably get are 2 tanks (for 8 mans) in DF going either, "We're both spec'ed for Main Tank." Or, "We're both spec'ed for DPS." For the fact that you can not know whom you will be paired with and how their setups will be, it is difficult to know how to handle the content. It also means that the Devs have to work harder to try and make every spec for every makeup viable. It's untenable and unrealistic to expect that with the DF. People have set builds already and don't know how to play them. This would just make everything worse.
    make it like u can go into ur skills page and u can add and subtracts points on each skill, as for 8 man content hard mode those can be steamroll through and for savage and ex, it would mostly be done in static or with people that akready have a idea how the game and mechanic work.
    (1)
    Last edited by SundayTrash; 02-16-2017 at 05:01 AM.

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