Ugh... Those two words... "skill trees". Nope, in my opinion... no thank you. I've played enough games with skill trees that have a choice path for you to follow like this and I've quit them all for two reasons:
1) The trees make you choose specific a specific build that best fits the content you're currently doing, but if you go to do something else you need to respec which usually takes time and has a cost associated with it. That means if you're going from one fight in a raid to another you may have to stop and adjust because: "the last boss required a lot of AoE to deal with adds, but this boss needs high-damage single target skills to meet the DPS check".
2) Skill tree adjustments can cause point resets in MMOs which, depending on the size of the tree and how it's set up, means that patch days you could end up spending a whole hour trying to rebuild your skills to what they were. Even if you manage that, the likelihood is that your bars will never end up the same and your character doesn't play the way your used to making it a learning curve to play your character again on each patch.



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