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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Well, we should put it this way: Customization can work to some degree.

    We see that with jobs already. After all, our jobs are a form of customization already, and for the most part, the devs do a good job making sure that you don't get shunned for picking or not picking any particular job. On the flip side, cross class skills are an utter failure in that regard. So it's safe to say: As long as the performance of two or more options remains within a certain delta value, customization can work.

    The issue is that in practice, devs are only humans too and they probably aren't theorycrafting fight by fight. In fact, considering they didn't even see healers dealing damage becoming meta, they probably aren't theorycrafting at all. It is likely to assume that the more complex their game becomes, the more likely they are to lose track and control of that performance delta. And once they do, deciding which job to take might end up a decision much like deciding which cross class skill to take. That is what we don't want to happen.

    So the real issue is: How do we ensure performance differences stay within a certain value without doing very complicated math every time we want to introduce or change anything?
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  2. #2
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Zojha View Post
    Well, we should put it this way: Customization can work to some degree.
    ?
    Thats exactly the problem. The only games that get away with radical customization have to relax their grip completely on balance and pretty much hand it to the community + meta to deal with. The FFXIV devs work really hard to ensure their fights can be cleared more or less as intended with a wide variety of jobs. I would argue take a game like DOTA 2, with its formidable resources and zero money-making pressure, cannot attain perfect balance so instead they tweak and shape the existing meta (but unlike FFXIV, they don't dictate it).

    Its two differing philosophies of designing content. Either design content around the existing classes/systems or release content as is and shape the meta instead that naturally forms around your content.
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