Quote Originally Posted by Nexxus View Post
Game like Guild Wars 2, Wildstar and others like them, you can have a custom-like, just make it so you can set 15~ skills over 40+ (and set 10 more passives traits), depending on what you're are doing you're gonna change the skill set you've made. And make it so some skills can depend on your playstyle.

Actually i'm really tired having so much skills, every classes have almost the same type of skills (combo / dot / debuff / etc...), why not reducing the skillbars while having more choice for different gameplay ?
Giving also "Stance" to switch bars.

Also, like i said, there's to much skills per job... with the addition of pvp skills and the lack of switching skillbar UI....

But all of that would required probably a revamp of stats weight and stuff.
GW2, Wildstar and other games have customisation as you say but in group content, particularly difficult group content, the number of viable builds is actually pretty limited. In the end you don't have many choices if you want to do the content effectively and not be carried.

Yoshi P has said that he would prefer to spend the development time that would be taken creating and balancing that type of customisation on making new jobs with completely different mechanics and themes to allow diversity of play styles. In that regard I actually tend to agree. I would prefer to get a new Job than customisation for an existing one.