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  1. #1
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Pence View Post
    Sorry, but this would be a waste for PVE. Customization never works. Someone will always find the optimal loadout and everyone will roll it. Suddenly there's no customization, just people being kicked for yet another way they can be bads.
    Game like Guild Wars 2, Wildstar and others like them, you can have a custom-like, just make it so you can set 15~ skills over 40+ (and set 10 more passives traits), depending on what you're are doing you're gonna change the skill set you've made. And make it so some skills can depend on your playstyle.

    Actually i'm really tired having so much skills, every classes have almost the same type of skills (combo / dot / debuff / etc...), why not reducing the skillbars while having more choice for different gameplay ?
    Giving also "Stance" to switch bars.

    Also, like i said, there's to much skills per job... with the addition of pvp skills and the lack of switching skillbar UI....

    But all of that would required probably a revamp of stats weight and stuff.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  2. #2
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Nexxus View Post
    Game like Guild Wars 2, Wildstar and others like them, you can have a custom-like, just make it so you can set 15~ skills over 40+ (and set 10 more passives traits), depending on what you're are doing you're gonna change the skill set you've made. And make it so some skills can depend on your playstyle.

    Actually i'm really tired having so much skills, every classes have almost the same type of skills (combo / dot / debuff / etc...), why not reducing the skillbars while having more choice for different gameplay ?
    Giving also "Stance" to switch bars.

    Also, like i said, there's to much skills per job... with the addition of pvp skills and the lack of switching skillbar UI....

    But all of that would required probably a revamp of stats weight and stuff.
    GW2, Wildstar and other games have customisation as you say but in group content, particularly difficult group content, the number of viable builds is actually pretty limited. In the end you don't have many choices if you want to do the content effectively and not be carried.

    Yoshi P has said that he would prefer to spend the development time that would be taken creating and balancing that type of customisation on making new jobs with completely different mechanics and themes to allow diversity of play styles. In that regard I actually tend to agree. I would prefer to get a new Job than customisation for an existing one.
    (4)