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  1. #41
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Saying it's a false choice seems like a pointless statement. It's like saying they may as well not put any mechanics in fights because we'll just watch guides. Of course we will, it's still fun to do though.
    (1)

  2. #42
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    My statement was generalized because I have played countless MMO's over the years, and every single goddamn one runs the same course.

    At the start, and in early levels, everyone loves building their character and exploring options. Eventually, the playerbase gets skilled enough to find what builds and strategies are better than others. The meta forms and stabilizes, only changing with balance patches.

    Player customization is a hollow promise.
    (1)

  3. #43
    Player
    Xhieron's Avatar
    Join Date
    Dec 2013
    Posts
    8
    Character
    Worshipful Tyrant
    World
    Ultros
    Main Class
    Scholar Lv 60
    This argument about theorycrafting is valid, but it has its limits. It would certainly be prohibitive to allow broad, free-form customization--i.e., Freelancer/Traveler would be impossible--but that doesn't mean customization is impossible. The issue is making the choices powerful enough to be valuable and restricted enough to be competitive. Suppose, for instance, you're playing a healer and have to choose between Swiftcast and Cleric Stance. You can equip one (and only one), and you can't change once the duty starts. Some fights might be easier with one or the other, but you're ultimately trading a very valuable cooldown for a significant DPS increase. I suspect even among a relatively small sample we could get disagreement on which is more important to a healer. It might be skewed, and high level play would likely default to one "optimal" option, but the choice would by no means be illusory.
    (2)

  4. #44
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    That is not toxicity, but simple pragmatism. If it can be mathematically proven one stat or skill customization is superior, you refusing to adapt is pure stubbornness. It's akin to arguing Dragoons should max out SkS or White Mage shouldn't bother with accuracy even if they intent to DPS. You can do it, but you're only hurting yourself and your raid group.
    Pragmatic approaches aren't always fun though. I'm all about fun. And in my experience the math, all the buffs, exponential coordination, peerless execution of mechanics, lining up every player's rotation of skills together isn't that much fun to me.

    More grating and tedious if anything. But don't let me get you green behind the gills.
    (2)

  5. #45
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Pragmatic approaches aren't always fun though. I'm all about fun. And in my experience the math, all the buffs, exponential coordination, peerless execution of mechanics, lining up every player's rotation of skills together isn't that much fun to me.

    More grating and tedious if anything. But don't let me get you green behind the gills.
    Fun is great, don't get me wrong. I'm sure every Blizzard Wizard I've seen in DF was having tons of fun. :P
    (3)

  6. #46
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Fun is great, don't get me wrong. I'm sure every Blizzard Wizard I've seen in DF was having tons of fun. :P
    I'll take a BlizWiz over a loldrg any day of the week.
    (0)

  7. #47
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Pragmatic approaches aren't always fun though. I'm all about fun. And in my experience the math, all the buffs, exponential coordination, peerless execution of mechanics, lining up every player's rotation of skills together isn't that much fun to me.

    More grating and tedious if anything. But don't let me get you green behind the gills.
    Sure, that may be fun for you, but what about the other 7 people you are with. Is your fun getting int he way of their fun? Were tey happy with how things were and having fun with it until BOOM, they have to deal with all these people making their lives harder "for fun".

    Quote Originally Posted by MagiusNecros View Post
    Savage raiding isn't fun at all if that's what you are getting at.

    As for regular content it becomes unfun when many players fail at the same mechanics over and over and refuse to learn.

    But that's another discussion entirely. Here people are asking for customization, and yet most will flock to what we have is good enough, that even if customization was offered nothing would change...so why change it at all?

    Who said anything about savage?
    (0)
    Last edited by BubblyBoar; 02-16-2017 at 04:02 AM.

  8. #48
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by BubblyBoar View Post
    Sure, that may be fun for you, but what about the other 7 people you are with. Is your fun getting int he way of their fun? Were tey happy with how things were and having fun with it until BOOM, they have to deal with all these people making their lives harder "for fun".
    Savage raiding isn't fun at all if that's what you are getting at.

    As for regular content it becomes unfun when many players fail at the same mechanics over and over and refuse to learn.

    But that's another discussion entirely. Here people are asking for customization, and yet most will flock to what we have is good enough, that even if customization was offered nothing would change...so why change it at all?
    (0)

  9. #49
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    This isnt and wont be limited to JUST savage raiding.

    Take a look at Dun Scaith and tell me you want some BlizWiz's in that mess...

    I know I wouldn't.

    Under the current model of DPS checks and Enrages, customization would be crazy.
    (3)

  10. #50
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Optimization does not inherently mean people will perform their job better. You can take all your stat point on Bard, toss them into STR and still blow someone away if their rotation sucks. Stats only account for so much at the moment. If they ever moved towards a skill tree system, those stats become significantly more important since it could impact things like say, making Blood for Blood have additional damage increased for less defense. If a change like that proves to be "the best" in terms of overall risk/gain, you will be expected to take it. We're already seeing it with the current meta widely shunning White Mage, Paladin and Monk. When the buffs to Astro came, White Mage clears dropped nearly 50%. That's the raid community tossing it aside because Astro is simply a better White Mage now.
    To be clear, I meant not only those who equipped an "optimal" build, but also played it in its (basic) "optimal" form, (e.g. following the suggested priorities, etc.). I didn't outperform these people just because I was better at handling mechanics under pressure, or made fewer rotational mistakes. Its because either I used a build that allowed slightly more leeway in order to capitalize on opportunities (thereby especially increasing my contribution to the important parts of a given fight), or understood by the very nature of having crafted my own build for a particular fight that adaptations would be necessary, when, and why. Now, XIV can't really emblemize those considerations given that it's never had much by way of customization; heck, even by Mists, WoW's only been emblematic of it on a class by class or spec by spec basis. But the inquiry that goes into building those specs with particular contexts in mind, even if the same build must be used for wildly different ones due to adjustment constraints, does tend to make better players, especially if they have an understanding of the other classes in their party. The manic tunnel-vision of "approved specs only" rarely does so well in that regard. (Again, this being the case when there is actual customization to be had, not only a semblance of it kept for nostalgia.)
    (1)

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