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  1. #31
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Well with an attitude like that....
    A realistic one? Building "my way" only ever works in MMO's before you start playing with other people seriously. People want online games to play like single player ones, but they can't. At some point, your allies expect you to play well, and that translates to very few options.
    (0)

  2. #32
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Quote Originally Posted by dragonseth07 View Post
    A realistic one? Building "my way" only ever works in MMO's before you start playing with other people seriously. People want online games to play like single player ones, but they can't. At some point, your allies expect you to play well, and that translates to very few options.
    ur talking as if all the fight were tank and spank, how about a fight that has high raid wide aoe, that would need u to be spec to defensive, or a fight with waves and waves of adds that would require TP/MP reduction, or fight that has high movement that would benefit shortcast, there is no correct or best spec if the fights were design with mix and match mechanics.
    (1)

  3. #33
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SundayTrash View Post
    ur talking as if all the fight were tank and spank, how about a fight that has high raid wide aoe, that would need u to be spec to defensive, or a fight with waves and waves of adds that would require TP/MP reduction, or fight that has high movement that would benefit shortcast, there is no correct or best spec if the fights were design with mix and match mechanics.
    True, but then there is a best spec per fight, and you're expected to switch to that before the fight.

    WoW's system in Warlords was exactly this. There were talents for different situations, and it was expected that you change spec on a per-fight basis. At that point, your character no longer had a build. Your build was every talent based on what you fought.
    (0)

  4. #34
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Quote Originally Posted by dragonseth07 View Post
    True, but then there is a best spec per fight, and you're expected to switch to that before the fight.

    WoW's system in Warlords was exactly this. There were talents for different situations, and it was expected that you change spec on a per-fight basis. At that point, your character no longer had a build. Your build was every talent based on what you fought.
    on the other hand, would be interesting for the community to try figuring out to balance their spec for specific fight, and the speed runner to try out different spec for faster kill.
    (1)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dragonseth07 View Post
    True, but then there is a best spec per fight, and you're expected to switch to that before the fight.

    WoW's system in Warlords was exactly this. There were talents for different situations, and it was expected that you change spec on a per-fight basis. At that point, your character no longer had a build. Your build was every talent based on what you fought.
    That was largely because the system was almost entirely unrestricted, hence their (false) promise to make talent choices worth more than just a near-free consumable in Legion.

    Note that Wrath and Cata didn't run into those issues, primarily because niche was set primarily by spec rather than talent choices (which mostly determined only gameplay and utilities back then), and secondly because you needed to visit a class trainer to swap talents.
    (3)

  6. #36
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Honestly its probably too late for them to add a customisation system to skills this close to Stormblood if it isn't already planned. Its only about 4 months away. Its also unlikely for them to add such a system during the patch cycle so the earliest we would be likely to see such a system added, if it isn't already planned, would be in 5.0 in about 2 years.

    As for if we should have it, I don't see it as likely. Skill customisation is generally rather questionable as far as value goes as it makes balance more difficult and adds a questionable amount of value. In the end there usually ends up as a 'right' build which everyone is expected to follow. Even in a situation where you might want to use different builds in different fights it just means each fight has a 'right' build and people will be criticized if they deviate from it in group content. Plus switching builds every fight would likely become annoying for a lot of players.

    Even with the existing PvP system, the customisation is mostly cosmetic. There are places where points are clearly more valuable than others and as you level up the amount of options you don't have becomes smaller and smaller.
    (0)

  7. #37
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dragonseth07 View Post
    A realistic one? Building "my way" only ever works in MMO's before you start playing with other people seriously. People want online games to play like single player ones, but they can't. At some point, your allies expect you to play well, and that translates to very few options.
    This is such a overly generalized argument that it's hard to tell where to even start in debunking its particular links. Yes, overall, people are easily led towards cookie cutter specs when they have little reason to or intelligence by which to experiment with other builds, when the developers split talent series across multiple metas yet only really reward one of them (the "raid" meta; PvP, open-world, etc., be damn), when developers cannot determine how they wish to balance general compensations or capabilities (such as AoE vs. ST, burst vs. sustained dps), and/or when the developers don't do a good job of balancing those choices.

    Yes, making a customization that allows for more than a few of its choices to be viable requires specific balancing, actual validation of more than just one gameplay type (e.g. "the raid"), and a community who actually likes to experiment and explore. XIV thus far will probably miss every one of those parameters. But that is a failing of the developer and the product, not of the overall concept of customization. (Were it a problem with the concept itself, the moment the "gimmick" of reduced LB build rates is removed, jobs performing within 1% of each other in theory would be taken or excluded accordingly, until SE effectively streamlines us into just 3 possible classes in order to compensate.)
    (3)

  8. #38
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by dragonseth07 View Post
    A realistic one? Building "my way" only ever works in MMO's before you start playing with other people seriously. People want online games to play like single player ones, but they can't. At some point, your allies expect you to play well, and that translates to very few options.
    More like I see a toxic hive mentality of "our way is the only way". XIV as it is offers little to no customization. Only offers flatline linear gear progression. Clearly evident when every fight is scripted. Devs themselves are so against customization they deliberately decrease LB gauge acquisition if multiple players play the same role/job that is outside standard conditions in preformed parties. And the cross class system in itself is a complete joke.

    Pitiful. But I fear the expansion and whatever life XIV has will remain the same with linear progression and it's tomestones and tokens format. Tedious and tiresome. Story's okay though!
    (3)

  9. #39
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MagiusNecros View Post
    More like I see a toxic hive mentality of "our way is the only way". XIV as it is offers little to no customization. Only offers flatline linear gear progression. Clearly evident when every fight is scripted. Devs themselves are so against customization they deliberately decrease LB gauge acquisition if multiple players play the same role/job that is outside standard conditions in preformed parties. And the cross class system in itself is a complete joke.

    Pitiful. But I fear the expansion and whatever life XIV has will remain the same with linear progression and it's tomestones and tokens format. Tedious and tiresome. Story's okay though!
    That is not toxicity, but simple pragmatism. If it can be mathematically proven one stat or skill customization is superior, you refusing to adapt is pure stubbornness. It's akin to arguing Dragoons should max out SkS or White Mage shouldn't bother with accuracy even if they intent to DPS. You can do it, but you're only hurting yourself and your raid group.
    (6)

  10. #40
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by MagiusNecros View Post
    More like I see a toxic hive mentality of "our way is the only way". XIV as it is offers little to no customization. Only offers flatline linear gear progression. Clearly evident when every fight is scripted. Devs themselves are so against customization they deliberately decrease LB gauge acquisition if multiple players play the same role/job that is outside standard conditions in preformed parties. And the cross class system in itself is a complete joke.

    Pitiful. But I fear the expansion and whatever life XIV has will remain the same with linear progression and it's tomestones and tokens format. Tedious and tiresome. Story's okay though!
    But it's been shown time and time again that in any pretty much every MMO that any customization 'choices' you are given are simply illusions of control. Eventually there will arise a theorycrafted, mathematically proven meta of which skills are optimal for your chosen class. Once that comes about, with very little exception, if you arn't conforming to that build than you are shunned out of group content because you will only make things harder for everyone else.

    Cooperative games like this are entirely social endeavors, within such systems societal norms will always form which govern what is acceptable and unacceptable for people to do. Your choices will always come under judgement and critique by your peers. If you don't care about that, then that's fine, you're free to stand outside the norms and ignore what people think, and I'm sure eventually you'll find a group willing to do things with you.

    However, for the sake of balancing and presenting an even playing field for everyone involved, to make the system as fair and equitable to all... they need to limit your choices. They need to push you into certain paradigms and playstyles, both for the sake of their philosophy in creating fair and balanced content that is accessible to all as well as not creating circumstances that push one class or one skill set into obsolecence and cutting out all the players that love and only play that one class or know how to use that skill set to its best potential.
    (3)

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