na I believe this would open up more playstyle for each class, like for blm ice skill that increase their dps under umbra ice.
na I believe this would open up more playstyle for each class, like for blm ice skill that increase their dps under umbra ice.
I thought about this....I guess it's just an MMO thing. The reason why Yoshi says "too hard to balance". But it sure does make things dull when there is only one right way to do everything. I'd prefer the illusion of choice at least....
http://na.finalfantasyxiv.com/lodestone/character/12116351/
It is an MMO thing, because we expect our allies to play at their best.
In a single-player game, it doesn't matter if I spec Speechcraft for a fight with a dragon. I'm the only one dealing with the consequences. But, in a cooperative game, everyone needs to play at their best with the best setup they can. Doing otherwise is simply disrespectful to the time and effort of your teammates.
they could spent it on fire to reduce mp, or new thunder spec. Remember u have limited amount of points and each skills can take 1-5 point to enchances it.
You are missing the point: whatever you could make, there is a best option for DPS. And that means there is only one option.
They'd essentially have to redo blackmage for that to work. And then people would just find whatever setup is optimal, and you would go from having a rotation to just spamming a skill.
Okay, so... people who want to be useless and persist their Umbral stance now are less useless?
If the net worth of MP cost for this fire skill actually lets you dish out another spell under your rotation there'd be no comparison. But if anything less than all those points goes into the fire stat to reduce enough MP, than it will be useless. Something like that is all or none. If the damage increase from the ice skill is higher than you're going to put those points in there then, that's an option where there'slive scaling rather than threshold, unlike the MP reduction.
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