Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 88
  1. #21
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Quote Originally Posted by dragonseth07 View Post
    You are missing the point: whatever you could make, there is a best option for DPS. And that means there is only one option.
    I would have to disagree with u, its would depend on ur party comp, u can customize for best personal dps, or spec that would increase the dps of overall party. Depending on ur party set up u can enchance ur personal dps, and not spec into skill that benefit a class thats not in ur party.
    (2)

  2. #22
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Certainly could be a lot of "bad" choices in customized options but for casual situations your options are easily drastically increased, and of course narrowed down in end game situations.. but even there you can still have SOME options. WoW has done this, to better and worse extents depending on patch and job you're talking about but at least two viable options for most jobs.

    Diablo 3 I think would be a bit better for the "casual" vs "end" choices. Casually you can build whatever you want and its quite cool, of course end game you're looking at like two to three builds tops lol.

    That said I can see SE having trouble offering every class multiple paths that are both viable and interesting for all jobs, since they have and will have so many. Perhaps it would be easier to add gear with neat affixes instead, double attack, TP reduction, stuff like that. Would need to change the gear ladder a little bit though.

    Anyway, more options does not = 100% false choice. Stats however are pretty pointless as is, minus being forced to sacrifice or reset for Sch/Smn (which is a horrible argument to keep the stat system imo, need to revamp or remove).
    (0)
    Last edited by Shougun; 02-14-2017 at 01:48 PM.

  3. #23
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I think for blackmage (and maybe all classes) it would have to be a universal set for main skills. Like for Blackmage, you could choose a buff to potency for Ice (tho fire being far superior still) or you can increase the duration of your Umbral/Astral by say...3 secs? One would be good for learning (or casual mages I guess) while the Ice buff would be basically what we have now but stronger ice skills. Same with healers and more potency vs longer ticks for HoT. Maybe some DPS could increase the time Dots stay on vs say Huton/Greased Lightning having increased timers. Just a lot they could do with it but ultimately in the end sounds like a balance nightmare for them to do.
    (0)

  4. #24
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I seriously have to wonder how many of the people saying this have actually done any fight by fight theory-crafting for themselves. I've consistently outperformed others at equal or higher item/gear levels when using so-called "non-optimal" or "shit" specs.
    Optimization does not inherently mean people will perform their job better. You can take all your stat point on Bard, toss them into STR and still blow someone away if their rotation sucks. Stats only account for so much at the moment. If they ever moved towards a skill tree system, those stats become significantly more important since it could impact things like say, making Blood for Blood have additional damage increased for less defense. If a change like that proves to be "the best" in terms of overall risk/gain, you will be expected to take it. We're already seeing it with the current meta widely shunning White Mage, Paladin and Monk. When the buffs to Astro came, White Mage clears dropped nearly 50%. That's the raid community tossing it aside because Astro is simply a better White Mage now.
    (6)
    Last edited by Bourne_Endeavor; 02-14-2017 at 02:36 PM.

  5. #25
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    In Tera online we have special glyphs, which can change the skills. And you know what? The system works and it is very nice in Tera

    So, I like the idea, maybe SE will create something here
    (2)
    Last edited by Xyno; 02-14-2017 at 03:07 PM.

  6. #26
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xyno View Post
    In Tera online we have special glyphs, which can change the skills. And you know what? The system works and it is very nice in Tera

    So, I like the idea, maybe SE will create something here
    Okay, but how in tune with the endgame meta are you? I remember being blown away by WoW's Talents and Glyphs. And then I actually learned how to play properly and learned there were like 2 builds tops.
    (0)

  7. #27
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Okay, but how in tune with the endgame meta are you? I remember being blown away by WoW's Talents and Glyphs. And then I actually learned how to play properly and learned there were like 2 builds tops.
    Noone says, that this system must be very complicated or every skill must have many options to tune. It can be just 2-3 options and even not for every skill

    For example, AoE ability. 2 options to change it- or to make more potency but the CD will be bigger or to reduce the CD, but potency will be lower

    It is just a simple variant of how it can be. Of course SE can create the original system
    (2)

  8. #28
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Players can't even be trusted with their 35 stat points and melds

    Piety Paladins and Int White Mages are things I have seen
    (3)

  9. #29
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Xyno View Post
    In Tera online we have special glyphs, which can change the skills. And you know what? The system works and it is very nice in Tera

    So, I like the idea, maybe SE will create something here
    As someone who played a lot of Tera (alpha to about a year ago), there is only one way to allocate glyphs for each class come end game. Picking anything else is harming your DPS/healing/aggro gen and can wipe a party very easily.
    (5)

  10. #30
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Pence View Post
    Sorry, but this would be a waste for PVE. Customization never works. Someone will always find the optimal loadout and everyone will roll it. Suddenly there's no customization, just people being kicked for yet another way they can be bads.
    Well with an attitude like that....
    (3)

Page 3 of 9 FirstFirst 1 2 3 4 5 ... LastLast