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  1. #1
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    To do what? Add MP regeneration? Then its just the same thing as before, but flopped. No real customization.
    they could spent it on fire to reduce mp, or new thunder spec. Remember u have limited amount of points and each skills can take 1-5 point to enchances it.
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Certainly could be a lot of "bad" choices in customized options but for casual situations your options are easily drastically increased, and of course narrowed down in end game situations.. but even there you can still have SOME options. WoW has done this, to better and worse extents depending on patch and job you're talking about but at least two viable options for most jobs.

    Diablo 3 I think would be a bit better for the "casual" vs "end" choices. Casually you can build whatever you want and its quite cool, of course end game you're looking at like two to three builds tops lol.

    That said I can see SE having trouble offering every class multiple paths that are both viable and interesting for all jobs, since they have and will have so many. Perhaps it would be easier to add gear with neat affixes instead, double attack, TP reduction, stuff like that. Would need to change the gear ladder a little bit though.

    Anyway, more options does not = 100% false choice. Stats however are pretty pointless as is, minus being forced to sacrifice or reset for Sch/Smn (which is a horrible argument to keep the stat system imo, need to revamp or remove).
    (0)
    Last edited by Shougun; 02-14-2017 at 01:48 PM.

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I think for blackmage (and maybe all classes) it would have to be a universal set for main skills. Like for Blackmage, you could choose a buff to potency for Ice (tho fire being far superior still) or you can increase the duration of your Umbral/Astral by say...3 secs? One would be good for learning (or casual mages I guess) while the Ice buff would be basically what we have now but stronger ice skills. Same with healers and more potency vs longer ticks for HoT. Maybe some DPS could increase the time Dots stay on vs say Huton/Greased Lightning having increased timers. Just a lot they could do with it but ultimately in the end sounds like a balance nightmare for them to do.
    (0)

  4. #4
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    In Tera online we have special glyphs, which can change the skills. And you know what? The system works and it is very nice in Tera

    So, I like the idea, maybe SE will create something here
    (2)
    Last edited by Xyno; 02-14-2017 at 03:07 PM.

  5. #5
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xyno View Post
    In Tera online we have special glyphs, which can change the skills. And you know what? The system works and it is very nice in Tera

    So, I like the idea, maybe SE will create something here
    Okay, but how in tune with the endgame meta are you? I remember being blown away by WoW's Talents and Glyphs. And then I actually learned how to play properly and learned there were like 2 builds tops.
    (0)

  6. #6
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by dragonseth07 View Post
    Okay, but how in tune with the endgame meta are you? I remember being blown away by WoW's Talents and Glyphs. And then I actually learned how to play properly and learned there were like 2 builds tops.
    Noone says, that this system must be very complicated or every skill must have many options to tune. It can be just 2-3 options and even not for every skill

    For example, AoE ability. 2 options to change it- or to make more potency but the CD will be bigger or to reduce the CD, but potency will be lower

    It is just a simple variant of how it can be. Of course SE can create the original system
    (2)

  7. #7
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Xyno View Post
    In Tera online we have special glyphs, which can change the skills. And you know what? The system works and it is very nice in Tera

    So, I like the idea, maybe SE will create something here
    As someone who played a lot of Tera (alpha to about a year ago), there is only one way to allocate glyphs for each class come end game. Picking anything else is harming your DPS/healing/aggro gen and can wipe a party very easily.
    (5)

  8. #8
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Players can't even be trusted with their 35 stat points and melds

    Piety Paladins and Int White Mages are things I have seen
    (3)

  9. #9
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Honestly its probably too late for them to add a customisation system to skills this close to Stormblood if it isn't already planned. Its only about 4 months away. Its also unlikely for them to add such a system during the patch cycle so the earliest we would be likely to see such a system added, if it isn't already planned, would be in 5.0 in about 2 years.

    As for if we should have it, I don't see it as likely. Skill customisation is generally rather questionable as far as value goes as it makes balance more difficult and adds a questionable amount of value. In the end there usually ends up as a 'right' build which everyone is expected to follow. Even in a situation where you might want to use different builds in different fights it just means each fight has a 'right' build and people will be criticized if they deviate from it in group content. Plus switching builds every fight would likely become annoying for a lot of players.

    Even with the existing PvP system, the customisation is mostly cosmetic. There are places where points are clearly more valuable than others and as you level up the amount of options you don't have becomes smaller and smaller.
    (0)

  10. #10
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Saying it's a false choice seems like a pointless statement. It's like saying they may as well not put any mechanics in fights because we'll just watch guides. Of course we will, it's still fun to do though.
    (1)

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