
they could spent it on fire to reduce mp, or new thunder spec. Remember u have limited amount of points and each skills can take 1-5 point to enchances it.





Certainly could be a lot of "bad" choices in customized options but for casual situations your options are easily drastically increased, and of course narrowed down in end game situations.. but even there you can still have SOME options. WoW has done this, to better and worse extents depending on patch and job you're talking about but at least two viable options for most jobs.
Diablo 3 I think would be a bit better for the "casual" vs "end" choices. Casually you can build whatever you want and its quite cool, of course end game you're looking at like two to three builds tops lol.
That said I can see SE having trouble offering every class multiple paths that are both viable and interesting for all jobs, since they have and will have so many. Perhaps it would be easier to add gear with neat affixes instead, double attack, TP reduction, stuff like that. Would need to change the gear ladder a little bit though.
Anyway, more options does not = 100% false choice. Stats however are pretty pointless as is, minus being forced to sacrifice or reset for Sch/Smn (which is a horrible argument to keep the stat system imo, need to revamp or remove).
Last edited by Shougun; 02-14-2017 at 01:48 PM.
I think for blackmage (and maybe all classes) it would have to be a universal set for main skills. Like for Blackmage, you could choose a buff to potency for Ice (tho fire being far superior still) or you can increase the duration of your Umbral/Astral by say...3 secs? One would be good for learning (or casual mages I guess) while the Ice buff would be basically what we have now but stronger ice skills. Same with healers and more potency vs longer ticks for HoT. Maybe some DPS could increase the time Dots stay on vs say Huton/Greased Lightning having increased timers. Just a lot they could do with it but ultimately in the end sounds like a balance nightmare for them to do.
In Tera online we have special glyphs, which can change the skills. And you know what? The system works and it is very nice in Tera
So, I like the idea, maybe SE will create something here
Last edited by Xyno; 02-14-2017 at 03:07 PM.



Okay, but how in tune with the endgame meta are you? I remember being blown away by WoW's Talents and Glyphs. And then I actually learned how to play properly and learned there were like 2 builds tops.
Noone says, that this system must be very complicated or every skill must have many options to tune. It can be just 2-3 options and even not for every skill
For example, AoE ability. 2 options to change it- or to make more potency but the CD will be bigger or to reduce the CD, but potency will be lower
It is just a simple variant of how it can be. Of course SE can create the original system



As someone who played a lot of Tera (alpha to about a year ago), there is only one way to allocate glyphs for each class come end game. Picking anything else is harming your DPS/healing/aggro gen and can wipe a party very easily.




Players can't even be trusted with their 35 stat points and melds
Piety Paladins and Int White Mages are things I have seen


Honestly its probably too late for them to add a customisation system to skills this close to Stormblood if it isn't already planned. Its only about 4 months away. Its also unlikely for them to add such a system during the patch cycle so the earliest we would be likely to see such a system added, if it isn't already planned, would be in 5.0 in about 2 years.
As for if we should have it, I don't see it as likely. Skill customisation is generally rather questionable as far as value goes as it makes balance more difficult and adds a questionable amount of value. In the end there usually ends up as a 'right' build which everyone is expected to follow. Even in a situation where you might want to use different builds in different fights it just means each fight has a 'right' build and people will be criticized if they deviate from it in group content. Plus switching builds every fight would likely become annoying for a lot of players.
Even with the existing PvP system, the customisation is mostly cosmetic. There are places where points are clearly more valuable than others and as you level up the amount of options you don't have becomes smaller and smaller.




Saying it's a false choice seems like a pointless statement. It's like saying they may as well not put any mechanics in fights because we'll just watch guides. Of course we will, it's still fun to do though.
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