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  1. #5
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    1. Dungeons: Never felt that having less dungeons was bothersome or boring, as we got a lot of other ways to earn tomestones in HW, so I barely did dungeons at all anyways.
    And at least (most..) HW dungeons were original, while a lot of ARR dungeons were ones we had before, just with a handful of extra barricades thrown in.

    2. Gated Content: I doubt this will happen, but yeah, I actually liked that.
    At the same time, I worry because SE is obviously not able to properly balance the difficulty properly for that (as in, starting with the easiest and getting more difficult from there).

    3. Primals: Yeah, that would be nice :/
    Since no other content drops jewelry but savage raid/tomestones, the options were always so limited when gearing up. I'd love to have more options again.

    4. Raids: No, I think the system is fine as it currently is.
    My complaint about the raids are the difficulty level (A3S, lol), the lack of actual importance to the story and the lack of ways to go from NM to savage - NM is so easy that you can faceroll it all the way through,
    savage so much harder that you'll instantly hit a brick wall unless you know what you are doing - and nothing else in the game required that.
    I'd like NM to build up to savage, with the final turn of NM being just below the first turn on savage difficulty.

    5. PvP: To be fair, there is SO much more stuff that is exclusive to PvE content than PvP will ever get...but yeah, as someone who also does not like PvP, it's annoying how much they try to push us into doing it despite all the resisting.
    So far, I have only met 1 single person who did lots of PvP thanks to the Garo event and when he got all the loot said "That was actually fun, I want to continue".
    Everyone else I know got angry and frustrated for the past few weeks and those who finished sighed full of relief, happy to never having to return to that.

    6. PotD: I love PotD and everything about it. No changes except expanding upon it, I hope it won't end for real with only floor 200.

    7. Gearing Alts: I 100% agree. I play 5 classes very actively, and in HW could only gear up 2 out of those 5 at all.
    The amount of tomestones the relic takes is ridiculous, and it's the only reliable way to gear up, since everything else relies on RNG.
    My other 3 prefered classes even still have some ilvl 200 pieces that are only going away now because of the PvP gear from the Garo event.
    It sucks how I have to pick only 2 jobs to actively play because the others are too low to enter most content.

    8. Alliance Raids: With everyone outgearing content so much when it's no longer relevant, everything dies so fast that 24-man raids take less time than most dungeon runs. I don't feel that this needs to change in any way.

    9. Diadem/Aquapolis/etc.: I hope they continue adding new, exciting ideas that break the formula of dungeons and raids up a bit. I always enjoy them very much, I just wish there was less RNG involved in all of them.

    10. Hunts: I honestly wish hunts would just go away entirely...there is nothing exciting about them, and any time they become relevant again, it's just a giant sh*tfest waiting to happen..

    11. Crafting/Gathering: I like the concept of specialists, and I like how both professions became more accessible.
    On the other hand, some requirements are getting ridiculous (yes I'm looking at you, HW fishing..).

    12. Story: While it's great that the MSQ is now more focused and less fetch quest-y, I enjoyed the ARR storyline a lot more.
    We had a lot of time to get to know these characters and become invested in them, so anything that happened felt very impactful.
    The same can't be said about HW - we just constantly get characters thrown at us that we've either never seen before or barely had anything to do with,
    are supposed to care about what happens to them, before they vanish from the story again just as apruptly as they came.
    I understand making the MSQ more focused, but they should give us the chance to actually get to know these characters in optional side missions if they want to streamline the MSQ, not just take it away entirely without replacement.

    Additionally, ARR side characters eventually got their own storylines, dungeons, hidden eastereggs and closure (just look at everything concerning Edda ),
    while in HW, those of us who care about the side characters that initially have no quests are left in the dust because nothing every happens with them besides their own little easteregg story.
    At best, you could argue the little Miqo'te girl in Idyllshire and Khloe's weekly book are connected, but that's assumption only, nothing the game actually gives us.

    Sorry, added my own #12 because story and lore is why I play RPGs, so that's the most important part for me
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    Last edited by Atoli; 02-13-2017 at 09:08 AM.

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