With Stormblood being so close, I was thinking about my experience with FFXIV and the fferences between ARR and HW. So, I decided to share with you my opinions just to see if I'm the only one feeling the way I do about this game.
This post will be quite long, sorry! Generally speaking, I enjoyed 2.X patches more than 3.X's. I'm more interested in the fightings, which I probably explain why.
1.Dungeons. The expert roulette was less boring in 2.X. While the new dungeons look nicer, having just 2 of them per patch reduces the variety. In the end, the expert roulette throws you in always the same duty (Baelsar's Wall now). I hope they'll give us 3 new dungeons per patch in stormblood (dividing them into an easy – intermediate – hard would make things even more interesting);
2.I think gating content should be a thing again. Back in 2.X, you couldn't fight certain primals if you hadn't killed the previous one. It wasn't painless (I know), but somehow it kept older content relevant, plus it made sure that the players challenging the newest primals were somehow trained or properly geared.
3.Primals. The 2.X's primals gave accessories and weapon (except Garuda, Ifrit, Titan and Leviathan): this helped gearing secondary jobs. If Bismark and Ravana didn't dropped only weapons and if clearing Bismark Ex was a requirement to unlock Ravana Ex,I think players would have had more reasons and more long-term objectives to work towards.
4. Raids. The same applies to the raids. I like the idea of having an “easy” mode and a “savage” mode. However, to me being able to access to the latest raid tier without having cleared the previous one is such a waste. Lots of people (me included) didn't even try A4 and A5 or A7 and A8. Even if I wished to, recruiting a training party for these duties would take ages (or days) now. For the future, I hope they will release an easy and a normal mode for the raids. Plus, I hope they will start nerfing the normal mode with the same pace they used to nerf Coil. I remember the complaints about nerfs and that's why when they start with the nerfing, they could add an extra mode, which will allow players to play each turn as it was intended pre-nerf. Clearing the normal mode would still be a requirements to unlock the next tier of raids. In the end, what I suggest is doing something similar to what SE did with Second Coil.
To me, Heavensward every patch felt like a rush to clear everything before the next patch was released.
5. PVP. I don't understand PVP and why SE is trying to push us towards PVP even if it seems that the majority of the player base isn't interested in it. I understand that players investing time in PVP should be rewarded with mounts and glamours etc, but I wish they started to put cool rewards in other PVE content as well.
6.I liked the Palace of The Dead and hope SE will continue to update and enhancing it. Floor 51 – 100 was a big improvement. I don't think that requiring a pre-made party for the remaining floor was a big idea though....
7.Gear progression. This what bugged most. Compared to 2.X, with Heavensward I coulnd't properly gear more than one job I think it was because the relic quests required a huge amount of tomestone (mostly eso and lore), still in 2.X by the time of 2.5 all my class at lv50 were properly geared and I could join all the primals and raids regardless of the job I chose. I was so unlucky with the Void Ark – Weeping City – Dune Scaith drops, not to mention Alexander raids (not the savage ones). Basically, I was able to properly gear 1 class only with shafts, bolts etc .. by the time these fights were farmable it was super hard to join via DF and when I did my roll were horrible. I hope that in Stormblood it will be easier to maintain a good iLVL even with those jobs that are not your main.
8.Alliance-raid. I'm happy they changed the number of drops per boss. However, to me the Void Ark was boring. Weeping City and Dune Scaith are a bit more challenging, but when they start to become old it would be so much better if SE could make them shorter. There was a time when Yoshida said they were taking into consideration reducing the older alliance raid to content for 8 party members or removing the trash mobs. Please do it!
9.Exploratory missions: at first they didn't seem too different from hunts, but I think that with time they will have an identity of their. Generally speaking, I like the new content they tried to include in these new patches (Aquapolis as well) and I hope that even if they are not perfect, SE will continue to improve them even during the Stormblood era.
10.Hunts: they were messy back in 2.X and so they are now. Too many people fighting in the same place, too many complaints. To me it would be great if they were somehow similiar to the mobs you fight during treasure hunts, where each party has its own set of mobs to kill.
11.Crafting and gathering. I think that the new scripts, the collectables etc allowed more people to get into these features. I personally don't like crafting or gathering (the idea of waiting for a node to spawn doesn't excite me as I don't have many hours per day to invest in the game), but I'm happy SE tried to encourage people towards these activities in a soft way.
I hope that Stormblood will be more fun than Heavensward, even though I'm a bit concerned about the battle system (I like the way it is now and I don't want something easier or, worse, brainlessly easy) and the new jobs (even if according to what Yoshida said, they won't release 3 new jobs within the same expansion, I think that having a new tank, a new healer and a new dps would reduce the DF's waiting time).