Under 5 minutes freelancer or not on Chaos. Weekends all day. Weekdays anytime after 1pm GMT. Been like that since the Garo event began. Before that 20-30 minutes at prime time.
Under 5 minutes freelancer or not on Chaos. Weekends all day. Weekdays anytime after 1pm GMT. Been like that since the Garo event began. Before that 20-30 minutes at prime time.
5-10 minutes for me on Aether data center. Doesn't matter if I que for roulette or not. I usually do 1 roulette for the daily then stick with Shatter, usually get in within 5-10 mins. I do not go as freelancer, I prefer to stick with my GC.
Hmm. You're not, by chance, queueing with less than 150 ilvl, are you? If so, it's only trying to match you in a level 50 match (which nobody plays). That would be your issue if it were true.
Peak times are almost instant now thanks to Garo. Off peak I can queue for 25 minutes or so but that's still a big improvement (thanks to freelancer) over the seven hour queues I had a few weeks ago every time. Are you queueing in a weird language or getting into Slaughter/Secure lobbies somehow? Or queuing at a time your datacenter is close to empty due to time zones?
You got a point, will check it. With a number of 60s it maybe I queued with ungeared ones. Didn't cared my class because I can switch even in battle but not all are geared enough.
about 1 hour after daily reset it jumps from 1-5 minutes to about 20-30 minutes.
Guess alot of people got their gear by now. (or they rage quit like quite alot of ppl I talked to recenlty because of premades everywhere / bad balancing or whatever reason there is to quit it)
Not the best idea to make winning a requirement for the mounts, killing / completing a certain amount of matches would've been better and less frustrating for alot of people.
Killing is a terrible objective that discourages people from playing tanks and healers, crucial roles in Frontlines. Number of matches played encourages afking or feeding, which I already see enough of the first with the current win requirement in place.about 1 hour after daily reset it jumps from 1-5 minutes to about 20-30 minutes.
Guess alot of people got their gear by now. (or they rage quit like quite alot of ppl I talked to recenlty because of premades everywhere / bad balancing or whatever reason there is to quit it)
Not the best idea to make winning a requirement for the mounts, killing / completing a certain amount of matches would've been better and less frustrating for alot of people.
I like the win requirement. It actually forces players to give a crap.
about 1 hour after daily reset it jumps from 1-5 minutes to about 20-30 minutes.
Guess alot of people got their gear by now. (or they rage quit like quite alot of ppl I talked to recenlty because of premades everywhere / bad balancing or whatever reason there is to quit it).
Well... that sounds more like your issue is the time of day and not whether or not people have finished earning their rewards yet. Queue times for everything tend to bloat in the late morning/early afternoon hours or during the early dawn hours. The small window of quick queues immediately after the reset would be the people who run a quick match before heading out for the day. The exact pattern varies per data center, but during those lull times most players are at work or school or are asleep. At least on Primal, I still get ~5 minute queues as long as I'm not fishing for a match during strange hours.
With this character's death, the thread of prophecy remains intact.
I don't see it as an issue because 1. I don't do pvp alot anyway and 2. I usually stick to the weekends and do some gathering during my 5-10 minutes waiting times.
Here on Primal its no longer than 5mins during the day say starting around 8-9am PST then its dies around 12am PST then its 8v8v8 till the sun comes up then its back to normal queue times.
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