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  1. #1
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    The playerbase typically does research to find out which stats are the most important for a given class, usually referred to as "stat weights". For the most part yes, you want to stack as much of it as possible. Though, in cases like acc and skill/spellspeed, you may have a certain threshold you want to reach, and then avoid adding any more after that point.

    Also, when it comes to main stats like int it's important to take into account stat caps. Every piece of armor has a maximum for each stat based on it's ilvl and slot. For HQ crafted gear, dungeon drops, and tomestone gear, most of the stats on there are at or near their cap, which means you won't be able to meld more intelligence. This also means you may need to meld the second-most important substat, such as melding crit onto BLM gear that is already capped on spellspeed.
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  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Urthdigger View Post
    Also, when it comes to main stats like int it's important to take into account stat caps. Every piece of armor has a maximum for each stat based on it's ilvl and slot. For HQ crafted gear, dungeon drops, and tomestone gear, most of the stats on there are at or near their cap, which means you won't be able to meld more intelligence. This also means you may need to meld the second-most important substat, such as melding crit onto BLM gear that is already capped on spellspeed.
    As of a couple patches ago, the melding window now shows all the relevant stat caps along with the gear's current values, so when planning to meld something, start by bringing up that window and selecting the gear, as though you were ready to meld something onto it. Then you can check the numbers at the bottom of the window to first see what you're able to meld. Do that before deciding what you want and collecting the materia for it.

    As mentioned, your primary stat is likely to already be capped from the gear's initial stat boosts, in which case you can't meld any more. But if you have a piece where you can add more of your primary, go for it. The most common case for that is tanks, who have Vit as their real primary stat, but Str adds just as much to their damage (making it sort of like a pseudo-primary stat), so they'll sometimes get Vit jewelry and meld Str to it or vice-versa.

    In some cases, it's possible to make NQ gear end up as good as HQ gear by melding more materia to it, though I'm not sure if that ever occurs with combat gear. (I know it can with certain DoH / DoL gear, but those only have three relevant stats to deal with, so the gear is maxed if you can get all three to their stat caps.) With combat gear, there are more relevant stats, so you'd likely end up having to give up a secondary stat meld in order to finish maxing out your primary with materia on NQ gear. (I'm not sure how useful that would ever be.)
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  3. #3
    Player
    SeriousxSarcasm's Avatar
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    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    I've heard spellspeed and crit for BLMs. For my SMN spellspeed is the biggest (can increase the amount of ticks in a DoT), and Crit/Det should be roughly equal, Since Crit Ruin III is nice, but Det adds so much to DoT and pet damage that I really don't understand the SMNs that can advocate a purely Crit build... :/

    As for Dragoon? I honestly have no idea. Not many people go into the nitty-gritties of really kitting out their DRG Job. *comes back from googling*

    So, STR > Crit> Det > VIT > SkillSpeed > DEX from what I can tell. Most of your gear will probably have STR capped out, so you check the crit and see if there's room for that, if not then just go down the list I guess? They say Skill Speed isn't the greatest because you can run into TP problems if your skills come up faster lol. Either way, you should probably have room for either Crit or Det since most of the time I see gear with one or the other. But which ever one you choose to prioritize (Crit/Det), there's not really a wrong answer since the both are a DPS increase. But most DRGs seem to swear by Crit builds.
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    Last edited by SeriousxSarcasm; 02-14-2017 at 10:20 AM. Reason: character limit

  4. #4
    Player
    Urthdigger's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SeriousxSarcasm View Post
    For my SMN spellspeed is the biggest (can increase the amount of ticks in a DoT)
    Actually, spell speed doesn't increase the number of ticks. It simply straight up increases the potency of DoTs and regens. A small difference, but it does mean it doesn't need to hit breakpoints get more ticks in, it's always useful.
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  5. #5
    Player
    SeriousxSarcasm's Avatar
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    Mar 2016
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    Ul'dah
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    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Urthdigger View Post
    Actually, spell speed doesn't increase the number of ticks. It simply straight up increases the potency of DoTs and regens. A small difference, but it does mean it doesn't need to hit breakpoints get more ticks in, it's always useful.
    Ohhhh, ok ty for clearing that up. I'm gonna double check/cross-reference those sources then, because if they got that wrong, they likely got other info wrong as well.
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  6. #6
    Player
    Taika's Avatar
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    Mar 2011
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    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by SeriousxSarcasm View Post
    I've heard spellspeed and crit for BLMs. For my SMN spellspeed is the biggest (can increase the amount of ticks in a DoT), and Crit/Det should be roughly equal, Since Crit Ruin III is nice, but Det adds so much to DoT and pet damage that I really don't understand the SMNs that can advocate a purely Crit build... :/
    Actually, for SMN, the tested secondary stat weights are CRIT (0.287) > SpS (0.195) > DET (0.192).

    If you use Ariyala's to compare different gear pieces and sets you can compare their stat weights (BiS solver --> Show stat weights).
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  7. #7
    Player
    SeriousxSarcasm's Avatar
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    Ul'dah
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    Mandar Magoo
    World
    Cactuar
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    Botanist Lv 80
    Quote Originally Posted by Taika View Post
    Actually, for SMN, the tested secondary stat weights are CRIT (0.287) > SpS (0.195) > DET (0.192).

    If you use Ariyala's to compare different gear pieces and sets you can compare their stat weights (BiS solver --> Show stat weights).
    Ok, I've gotta ask since no one seems to know, What is "stat weights"? Is that how much you get scaled from the numbers? Or is it just people saying "these ones are better"? 'Cause All the guides I look at say SpellSpeed is your biggest ally since the new game updates.My thinking is even with a lower scale the fact that you get more DoT ticks (which is where a vast majority of my DPS comes from) would make a huge difference. And it still doesn't discount Det needing equal attention since it raises your overall Damage, and Crit damage would then scale off of that damage as well (last I checked it was 1.5x more than a normal hit, but admittedly, it's not considered completely accurate). That's just where my reasoning took me, I'm not one to follow BiS religiously tbh lol since half the time you see people explaining why it's often not the best build.

    Edit: What I mean by that is that from a purely number standpoint, BiS looks great, but when tested actually in game, there isn't much difference damage-wise over the course of a long fight if you go Det or Crit. Det gives you more stable and consistent damage, whereas Crit gives you big damage, but relies a lot on RNG to do it. Although it's not likely to happen, you could potentially go a whole fight with only one or two crits, and you've gimped your base damage by not putting anything into Det. In the end, most people agree that they work out to roughly the same amount of DPS when actually applied in game, and a balance of the 2 is what you want if your focus is on dealing consistent damage instead of trying for "server-top numbers."

    (also just curious, but does anyone know if DoTs can even crit?)
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    Last edited by SeriousxSarcasm; 02-15-2017 at 02:56 AM. Reason: character limit

  8. #8
    Player
    Taika's Avatar
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    Mar 2011
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    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by SeriousxSarcasm View Post
    Ok, I've gotta ask since no one seems to know, What is "stat weights"?
    They are tested results of how much each stats have effect on your damage compared to each other. For example, SMN stat weights are:
    • WD: 11.835
    • INT: 1.000
    • DET: 0.192
    • CRT: 0.287
    • SS: 0.195
    The base number used as a starting point for the comparison is your main stat: INT. The value of INT is set as 1 and then all other stats are compared to it. For example, 1 point of weapon damage is worth 11.835 INT, 1 point of Crit is worth 0.287 INT, and 1 point of SpS is worth 0.195 INT.


    Individual DoT and HoT ticks can crit, yes.
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  9. #9
    Player
    SeriousxSarcasm's Avatar
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    Ul'dah
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    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Taika View Post
    They are tested results of how much each stats have effect on your damage compared to each other. For example, SMN stat weights are:
    • WD: 11.835
    • INT: 1.000
    • DET: 0.192
    • CRT: 0.287
    • SS: 0.195
    The base number used as a starting point for the comparison is your main stat: INT. The value of INT is set as 1 and then all other stats are compared to it. For example, 1 point of weapon damage is worth 11.835 INT, 1 point of Crit is worth 0.287 INT, and 1 point of SpS is worth 0.195 INT.


    Individual DoT and HoT ticks can crit, yes.
    Ok tyvm for explaining! (btw, sorry about the ramble-filled reply before. I scribbled it out at 6am just before work, and rereading it, it's an embarrassing pile of word barf LOL).
    I might have to rethink my build, but no promises on a crit build. The OCD control freak in me cringes at the idea of building on such an RNG-based stat. D: I can imagine some fights go amazingly well, and other times your numbers are just complete poop. XP I'll see what works. My main goal is to maximize my DoTs, so SpS/Crit might work for that. Although if I go straight SpS/Det I'll have more sustained numbers that (assuming they stack on DoTs the way I assume they do) outweigh crit on it's own... hm.

    I'll have to do some testing, after more research it doesn't look like other SMNs have figured out if the stability of Det outweighs the rng of crit by the end of a fight. I'm more interested in the practical application of stats over the numbers-on-paper part of it, if that makes any sense.
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