Quote Originally Posted by XiXiQ View Post
You've just quoted yet another 5-12 failure points, and yes, it does matter in the end.
Ok, I understand your dislike for RNG as I've seen my share of failed rolls on loot. But I honestly don't see RNG is a problem in the crafting system as I've gone through thousands of synths myself. You do sometimes get 7-8 misses (and will see 5-6 misses routinely) but consistently seeing 7-8 misses 30% of the time doesn't make sense (I've had brief periods where I've seen multiple crafts turn out like that in a row and it's rare). Your sample size is probably way too small.

Crafting isn't complete random luck like loot rolls or even gathered items (BTN and miner shouldn't be a problem now aside from aetherial reduction; if you can meet the minimum gather requirements for the newer 1* and 3* gather points, you can increase the rate to 100% just by spending 100 GP). The 5-12 extra failure points from Maker's Mark don't matter unless you're consistently missing 5-12 extra times (which I've never seen in all of my crafts). On top of that, difficulty is adjustable via your starting quality.

Once you design a strategy where your average expected result from all NQ is 100%, you'll find yourself HQing practically everything left and right.

If you're writing off crafting simply from some bad experiences with a small sample, I really do think you're missing out. I can see why some players might have found the gearing daunting (fixed in 3.3) and materials expensive, but the system is so flexible especially in HW that RNG should be the least of their problems. I hope you do give it a shot again because I really do find it to be an enjoyable mini-game myself.