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  1. #31
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I do a lot of crafting and the rng is not really that bad, yes i have had a item be like 89% chance HQ and come out NQ but overall it don't really happen all that often. But my rotation I have set up that most the hits will be guaranteed, only first part of my rotation had rng based strikes which I will know quickly if it going south which I usually just pop reclaim. Rng screwing you over really only stings a lot of person buys their mats instead of farming them. Not saying that rng screwing you still doesn't sting even when gathering own mats but only thing lost is time you spent gathering and not out gil you spent to make the item, unless you one of those time is money people which I am not and if I did believe in that I wouldn't be playing this game.
    (0)

  2. #32
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by ADVSS View Post
    im sorry missing 5 hits with a 99 percent success rate is neither true nor random.
    If you flip a coin and it lands heads up 200 times in a row, what are the odds it will land heads up on the next filp?

    50% - previous results have no effect on subsequent attempts
    (8)

  3. #33
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zojha View Post
    Except that equipment plays no factor in the RNG, for crafting at least.

    Your failure rate on a level 1 recipe is the same in full HQ ironworks as in level 1 equipment.
    With HQ ironwork you will get the chance for HQ to 100% without any trouble. Who would fail to get a HQ from a lv1 recipe with that equip?
    The equip play a role, because the better the equip the easier it is to get 100% or at least to come really near that 100%
    (0)
    Last edited by Felis; 02-13-2017 at 01:31 AM.

  4. #34
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Felis View Post
    With HQ ironwork you will get the chance for HQ to 100% without any trouble. Who would fail to get a HQ from a lv1 recipe with that equip?
    The equip play a role, because the better the equip the easier it is to get 100% or at least to come really near that 100%
    I think maybe she was talking about quick synthesis, BUT... even if so that was changed with patch 3.5 as well. From the patch notes:

    "The difficulty for synthesizing HQ items using Quick Synthesis has been reduced.

    Higher gear attributes in relation to the recipe's difficulty will increase your chances of crafting HQ items."
    (0)

  5. #35
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Aramina View Post
    I think maybe she was talking about quick synthesis, BUT... even if so that was changed with patch 3.5 as well. From the patch notes:
    I don't know why anyone would use quick synth anyways unless they don't care what quality item they get. Going to have a bad time if expecting lot of HQ items from quick synth.
    (1)

  6. #36
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lexia View Post
    I don't know why anyone would use quick synth anyways unless they don't care what quality item they get. Going to have a bad time if expecting lot of HQ items from quick synth.
    Oh I agree, I only use it for mass crafts that I don't care what quality they end up... but that is (was) the only way gear had no effect on rate of HQ.
    (0)

  7. #37
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Llus View Post
    If you flip a coin and it lands heads up 200 times in a row, what are the odds it will land heads up on the next filp?
    50% - previous results have no effect on subsequent attempts
    Yeah, but the odds of getting 201 times heads and zero times tails are extremely low, because if the chance is actually 50:50, over a very large sample size, you will end up getting a fairly balanced result.
    As for ADVSS's example: The chances to win the jackpot in my country are 0,00000071% and it still happens every few months. As long as the chance is not zero, it can absolutely happen, even if it is very very unlikely to occur.
    (1)

  8. #38
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Yes it is. I still haven't gotten a bolt from A9/10 yet due to sub-20 rolls.
    (0)

  9. #39
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,734
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    The main problem with RNG in this game is that it's not made with human players in mind. I think the numbers are made to work out to the correct percentage if you do like a billion attempts, which is how SE tests it. However, we as players usually do more in the 10-100 range, and it doesn't work out as well in those smaller sample sizes. So pretty much everyone who has ever gathered has probably failed at least 5 in a row at 90% chance or higher, and that feels super broken. So even though the math might work out to be close in the long run it's a terrible system for the players of this game, because it's frustrating to us to see 90% and then not get 9 out of 10, because it actually means 9 billion out of 10 billion and all our attempts were in the wrong billion.

    They either need to fake RNG and add a streak breaker so the outcome better matches our expectations, or get rid of the exact percentages so I don't see 85% and then get 40 out of 100. Just replace the 90-100 range with and the 0-89 range with .
    (1)
    Last edited by Fawkes; 02-13-2017 at 01:58 AM.

  10. #40
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    This thread boomed more than I expected it to lol so I'll throw a couple replies out here:

    Yes, I am generally unlucky but I do have some lucky moments. However, they usually come back to bite me with very unlucky moments. Despite this, I know bad RNG and accept it when I see it, but sometimes it is utterly ridiculous and farther from the average odds than it should be, which is why I made this thread.

    It is also true that there are good RNG times as well as bad but as has been mentioned the bad to tend to outweigh the good and therefore play favorites with the bad side.

    Random is random, but rigged is rigged. RNG honestly feels slightly rigged in this game...
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

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