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  1. #1
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    737
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100

    What would you like to see/change for Omega Raid?

    Bahamut and Alexander were pretty good raids though I like Bahamut more. Since we're gonna have Omega sometime in 4.0, would like to see something new there. Like creative mechanics kinda like with Alexander 11, and/or add items other than tokens and pages for normal and savage (or Champion for Omega) or at least tweak the weekly lot system for raids (though it may be unlikely).

    What new stuff and/or changes would you like to see for Omega?
    (1)
    Last edited by EorzeaHero69; 02-11-2017 at 06:55 AM.

  2. #2
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    How about a raid that take place outside.
    (11)

  3. #3
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Fighting a full size version of the original Omega Weapon rather than some tiny "Omega Prime" version inside the boss itself. I'd imagine the boss is too massive for this to realistically work but I can dream.
    (8)

  4. #4
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DaikiKiyoshi View Post
    Fighting a full size version of the original Omega Weapon rather than some tiny "Omega Prime" version inside the boss itself. I'd imagine the boss is too massive for this to realistically work but I can dream.
    This would be really neat if you had two split into two different teams to tackle different sides of the body simultaneously.

    An 8 person party being divided into two 4 teams and completely separated from each other. But what they do influences the other team. Like an add spawns on one team and while the add is alive, the other is continually hit with unavoidable damage.
    (1)
    Last edited by LunarEmerald; 02-11-2017 at 11:52 AM.

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I wouldn't mind seeing one where the team has to split up (or even a 24man where each alliance splits up). Almost like with one of the Alexanders where 4 go on left/4 on right, but that lasts longer than a minute.
    (3)

  6. #6
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Just Non Scripted. or less scripted have some rng in the mechanincs. it's kinda boring when you know exactly whats coming next every time
    (10)

  7. #7
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    One that actually makes healers heal and tanks tank. One that doesn't make everyone into a glorified DPS
    (25)

  8. #8
    Player
    Paah's Avatar
    Join Date
    Feb 2017
    Posts
    12
    Character
    Lumi Aura
    World
    Cerberus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by ToasterMan View Post
    One that actually makes healers heal and tanks tank. One that doesn't make everyone into a glorified DPS
    For healers the capabilities of an individual vary a lot. Even at the current, easy healing levels of Creator there are plenty of healers who don't have any time to dps and more who can't even heal enough to keep the party alive. And then all the good ones are dpsing for 99% of the fight because "there's nothing to heal". No matter where you set the required healing amount there will be people both capable of way more and less.
    (3)

  9. #9
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by ToasterMan View Post
    One that actually makes healers heal and tanks tank. One that doesn't make everyone into a glorified DPS
    This ^

    That said, I think a relatively easy way to achieve that would be for the devs to do this v

    Quote Originally Posted by Dzian View Post
    Just Non Scripted. or less scripted have some rng in the mechanincs. it's kinda boring when you know exactly whats coming next every time

    Obviously, nothing is quite so black and white when it comes to game design, but I think more randomized fight mechanics would do a LOT to ease the "Cleric Stance/OT stance" uptime we have currently.
    (2)

  10. #10
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by loreleidiangelo View Post
    This ^

    That said, I think a relatively easy way to achieve that would be for the devs to do this v




    Obviously, nothing is quite so black and white when it comes to game design, but I think more randomized fight mechanics would do a LOT to ease the "Cleric Stance/OT stance" uptime we have currently.
    Easy, just design a fight where the victory objective isnt the death of the boss. Have like a survival wave arena where you have to continually pump aether or something and survive for a duration.
    (4)

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