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  1. #1
    Player
    Galen_Malchome's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Olwen Malchome
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    I wish they would improve the xp granted to Battle Leve's. I was able to get from 50-51 with gathering Level's in about 1/4 the time or less than it took on a battle class. Considering there are so many jobs I don't like that it takes 3-5 hours per level if not longer and there are not nearly enough quests in either sets of content ARR or Heavensward to actually level 2 jobs. Fates and dungeons are nice filler but unreliable especially when the majority of the playerbase in a server have gone beyond the current relevant point.

    Also on a slightly different but related topic all of our jobs and abilities have a "Potency" rating for level scaling, can we just keep our abilities unlocked even if other things get level synced. It really screws with mucle memory and rotation when some abilities are working an others not when bouncing between leveling dungeons.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Galen_Malchome View Post
    Also on a slightly different but related topic all of our jobs and abilities have a "Potency" rating for level scaling, can we just keep our abilities unlocked even if other things get level synced. It really screws with mucle memory and rotation when some abilities are working an others not when bouncing between leveling dungeons.
    This is essentially what I was aiming for with the revised level syncing (granted, my examples above were purely for open world scenarios). Unless World PvP comes into the mix, I don't especially mind that a higher level "level 30" would be stronger by retaining the added ability, buff, and combo potency bonuses of his or her original level's toolkit.

    If anything, you could simply reduce the bonus potency (any ability towards 0 and any combo finisher towards the skill before it) and (de)buff strength based on distance to acquisition level, such that the keystrokes are identical to pre-synced play, but the effect of the retained toolkit isn't as heavy, reducing the gap (and even giving an excuse not to use the extra tool if you would rather not bother for the time being).

    Quote Originally Posted by Galen_Malchome View Post
    I wish they would improve the xp granted to Battle Leve's. I was able to get from 50-51 with gathering Level's in about 1/4 the time or less than it took on a battle class. Considering there are so many jobs I don't like that it takes 3-5 hours per level if not longer and there are not nearly enough quests in either sets of content ARR or Heavensward to actually level 2 jobs. Fates and dungeons are nice filler but unreliable especially when the majority of the playerbase in a server have gone beyond the current relevant point.
    My major goal here was to make the free-form "grinding" (killing of mobs and mob camps by strategies of your own choice) more interesting than, and able to replace, the additional systems meant specifically for grinding like FATEs and Leves. If you've ever seen any of the 1.x "Missions", however, those are fairly similar to what I'd like to see for leves. There were also Chocobo Escort missions (although rather unpolished) another style of leve that was available periodically from each camp that was sometimes a bit longer and more interesting than your typical leve as well that were decent enough directions to move grindables like ARR-HW leves towards, should ambitions cap at mild improvements.
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