Logging out/in would reset it.They probably can't do anything about starting at 0 GP after dying. But at least they could increase the hidden GP stat on the combat and crafter jobs. Currently the cap is only 400 GP. If it was set to something like 99999 GP, you could generate up a bunch of GP while not on a gathering class, and then when you switch to a gatherer, it will fall down to the max your gear allows. This can not be used to regain GP because the game keeps track of your GP no matter what job you switch to. If are miner and get down to 50 GP and switch to dark knight, you still only have 50 GP and regenerates from starting from 50 GP. Switching jobs doesn't boost your GP up.
Male Roegadyn Fist weapons
http://forum.square-enix.com/ffxiv/t...n-fist-weapons
I honestly doubt this will ever get fixed at any point. Sadly the roegadyn is a neglected race, and will therefor never recieve the same love from the devs. Im sure if it was lalafell or miqo'te that had this problem, it would get fixed asap.
I don't know if anyone has posted this or not yet, but I would love for us to have a way to automatically pull makes out of inventories / retainer inventories when we're crafting. It takes a lot of time to get up and go to the retainers, pluck out what we need, and do it again a second later for the next recipe.
I wish i could mark targets for myself or party, and if im casting flare on target 1 while target 1 dies, i wouldn't get an error message when target 1 disappears and instead auto transfer the attack over to target 2. Im sick of casting just for it to get wasted. Idk why. Maybe its just me but as a black mage i find myself hesitant to attack at all if i see a monster that might die before i hit it. I just let the rest of the party do it and stand there for a second. That or i spam scathe.
GP timer causing lags in mah combatThey probably can't do anything about starting at 0 GP after dying. But at least they could increase the hidden GP stat on the combat and crafter jobs. Currently the cap is only 400 GP. If it was set to something like 99999 GP, you could generate up a bunch of GP while not on a gathering class, and then when you switch to a gatherer, it will fall down to the max your gear allows. This can not be used to regain GP because the game keeps track of your GP no matter what job you switch to. If are miner and get down to 50 GP and switch to dark knight, you still only have 50 GP and regenerates from starting from 50 GP. Switching jobs doesn't boost your GP up.
The ever requested yet constantly ignored D marker.
Totally agree with you
you see? Master race, smart thoughts
Last edited by Xyno; 02-12-2017 at 05:38 PM.
Most mounts outside chocobos lack of proper sounds for every material surface they can walk on, also, looks like only chocobos leave their trail at snow. Minors details but very noticeable.
Retainers interface need an upgrade, features like open all retainers inventories at once would be nice.
It is not broken. Just meld some element materias in it. What need to change is the importance of those materias.
Get fixed in 4.0 with more inventory space3. Beast tribe tokens will still take inventory space instead of being a currency like in any other MMO. Was not fixed in HW despite everyone struggling with inventory space.
That work as intended and is not broken. A DoL without gear can have 400 GP. So it is normal that the character can only recover to 400 GP max on another disciple with no GP gear equipped.5. When switching to a crafter it starts with max CP but gatherers start with only 400 GP (when 600-650 needed for current rotations) or even worse, with 0 GP when switching after death. Was not fixed in HW.
Increase minimum GP to 600 and players will still complain that the GP after switching fom DoW to DoL is only 600 instead of 800.They probably can't do anything about starting at 0 GP after dying. But at least they could increase the hidden GP stat on the combat and crafter jobs. Currently the cap is only 400 GP. If it was set to something like 99999 GP, you could generate up a bunch of GP while not on a gathering class, and then when you switch to a gatherer, it will fall down to the max your gear allows. This can not be used to regain GP because the game keeps track of your GP no matter what job you switch to. If are miner and get down to 50 GP and switch to dark knight, you still only have 50 GP and regenerates from starting from 50 GP. Switching jobs doesn't boost your GP up.
Just meld GP materias in your DoW gear
Last edited by Felis; 02-12-2017 at 06:32 PM.
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