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  1. #11
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ariane View Post
    They probably can't do anything about starting at 0 GP after dying. But at least they could increase the hidden GP stat on the combat and crafter jobs. Currently the cap is only 400 GP. If it was set to something like 99999 GP, you could generate up a bunch of GP while not on a gathering class, and then when you switch to a gatherer, it will fall down to the max your gear allows. This can not be used to regain GP because the game keeps track of your GP no matter what job you switch to. If are miner and get down to 50 GP and switch to dark knight, you still only have 50 GP and regenerates from starting from 50 GP. Switching jobs doesn't boost your GP up.
    Logging out/in would reset it.
    (0)

  2. #12
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Male Roegadyn Fist weapons

    http://forum.square-enix.com/ffxiv/t...n-fist-weapons

    I honestly doubt this will ever get fixed at any point. Sadly the roegadyn is a neglected race, and will therefor never recieve the same love from the devs. Im sure if it was lalafell or miqo'te that had this problem, it would get fixed asap.
    (0)

  3. #13
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by Aramina View Post
    Logging out/in would reset it.
    No, it doesn't. Your GP is saved when you log out.
    (5)

  4. #14
    Player
    LittleChickenNugget's Avatar
    Join Date
    Aug 2015
    Posts
    538
    Character
    Hana Kaneuchi
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    I don't know if anyone has posted this or not yet, but I would love for us to have a way to automatically pull makes out of inventories / retainer inventories when we're crafting. It takes a lot of time to get up and go to the retainers, pluck out what we need, and do it again a second later for the next recipe.
    (3)

  5. #15
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    I wish i could mark targets for myself or party, and if im casting flare on target 1 while target 1 dies, i wouldn't get an error message when target 1 disappears and instead auto transfer the attack over to target 2. Im sick of casting just for it to get wasted. Idk why. Maybe its just me but as a black mage i find myself hesitant to attack at all if i see a monster that might die before i hit it. I just let the rest of the party do it and stand there for a second. That or i spam scathe.
    (3)

  6. #16
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ariane View Post
    They probably can't do anything about starting at 0 GP after dying. But at least they could increase the hidden GP stat on the combat and crafter jobs. Currently the cap is only 400 GP. If it was set to something like 99999 GP, you could generate up a bunch of GP while not on a gathering class, and then when you switch to a gatherer, it will fall down to the max your gear allows. This can not be used to regain GP because the game keeps track of your GP no matter what job you switch to. If are miner and get down to 50 GP and switch to dark knight, you still only have 50 GP and regenerates from starting from 50 GP. Switching jobs doesn't boost your GP up.
    GP timer causing lags in mah combat
    (0)

  7. #17
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    The ever requested yet constantly ignored D marker.
    (11)

  8. #18
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Totally agree with you

    you see? Master race, smart thoughts
    (0)
    Last edited by Xyno; 02-12-2017 at 05:38 PM.

  9. #19
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Most mounts outside chocobos lack of proper sounds for every material surface they can walk on, also, looks like only chocobos leave their trail at snow. Minors details but very noticeable.

    Retainers interface need an upgrade, features like open all retainers inventories at once would be nice.
    (3)

  10. #20
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SuperZay View Post
    2. Resistances tab in character menu. A lot of useless information there. All status resistances are always 0. All physical resistances are always 100. Why it has it's own tab when more useful currencies tab was moved elsewhere? Was not fixed in HW.
    It is not broken. Just meld some element materias in it. What need to change is the importance of those materias.

    3. Beast tribe tokens will still take inventory space instead of being a currency like in any other MMO. Was not fixed in HW despite everyone struggling with inventory space.
    Get fixed in 4.0 with more inventory space

    5. When switching to a crafter it starts with max CP but gatherers start with only 400 GP (when 600-650 needed for current rotations) or even worse, with 0 GP when switching after death. Was not fixed in HW.
    That work as intended and is not broken. A DoL without gear can have 400 GP. So it is normal that the character can only recover to 400 GP max on another disciple with no GP gear equipped.

    Quote Originally Posted by Ariane View Post
    They probably can't do anything about starting at 0 GP after dying. But at least they could increase the hidden GP stat on the combat and crafter jobs. Currently the cap is only 400 GP. If it was set to something like 99999 GP, you could generate up a bunch of GP while not on a gathering class, and then when you switch to a gatherer, it will fall down to the max your gear allows. This can not be used to regain GP because the game keeps track of your GP no matter what job you switch to. If are miner and get down to 50 GP and switch to dark knight, you still only have 50 GP and regenerates from starting from 50 GP. Switching jobs doesn't boost your GP up.
    Increase minimum GP to 600 and players will still complain that the GP after switching fom DoW to DoL is only 600 instead of 800.
    Just meld GP materias in your DoW gear
    (0)
    Last edited by Felis; 02-12-2017 at 06:32 PM.

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