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  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xx-ReiN-xX View Post
    I mean our jobs is just to hold aggro right? Can't I just like /sit after spamming flash/overpower/unleash? As long as aggro is build, why should i keep dpsing if i know i won't lose aggro during the whole fight.
    Damage incease your enmity.

    If the thread is a parody about the healer dps complains, make it that a healer damage heal everyone in the party with 1 HP each dmg point, then we can compare those two roles.

    Quote Originally Posted by vp_cmc View Post
    Also, if that DPS is taking aggro from you, he must tone down his dps!
    except monks. Enmity control is not something monks have to do.
    (3)
    Last edited by Felis; 02-12-2017 at 08:52 AM.

  2. #12
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Felis View Post
    Damage incease your enmity.
    And dealing damage reduces the damage people take by making the mob die faster, thus functions like a shield.
    Moreover, you do not need to increase your enmity when you already have aggro, just as you do not need to heal when nobody is hurt.

    Let's not start the comparisons and keep trolling, aye? This thread should get the amount of seriousness it deserves. Which is none.
    (5)
    Last edited by Zojha; 02-12-2017 at 08:57 AM.

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zojha View Post
    And dealing damage reduces the damage people take by making the mob die faster, thus functions like a shield.
    Moreover, you do not need to increase your enmity when you already have aggro, just as you do not need to heal when nobody is hurt.

    Let's not start the comparisons and keep trolling, aye?
    tanks can still lose aggro, if he build up less enmity than the dps and healers during the fight
    (0)

  4. #14
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Please don't fall for this guys.
    (4)

  5. #15
    Player
    Xx-ReiN-xX's Avatar
    Join Date
    Apr 2011
    Posts
    40
    Character
    Sothette Aznabelle
    World
    Mateus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Felis View Post
    tanks can still lose aggro, if he build up less enmity than the dps and healers during the fight
    I kept aggro fine throughout the fight. In tank stance, 3x overpower + berserk and your good for the whole group of trash. On boss Unchained + berserk and 3x BB combo and you can just sit there and wait while the rest burn them down and keep me healed.
    (1)

  6. #16
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Tryhards really need to do better at this. They're way too predictable and their delivery leaves tons to be desired. They really are an embarrassment to the elitist forum boards.
    (1)

  7. #17
    Player
    Skeltal-Bons's Avatar
    Join Date
    Sep 2016
    Location
    Uldurr
    Posts
    134
    Character
    Eliza Tepes
    World
    Tonberry
    Main Class
    Monk Lv 70
    Oh praise halone, I can finally take Mantra and second wind off my hotbar, since as a monk, my job is to DPS, if I take aggro and die, it's the tanks fault for not doing their job and holding aggro and the healers fault for not doing their job and healing me fast enough
    (1)
    "If you have come to the godmother for a favor, you must first pay her your respects"

  8. #18
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Xx-ReiN-xX View Post
    I mean our jobs is just to hold aggro right? Can't I just like /sit after spamming flash/overpower/unleash? As long as aggro is build, why should i keep dpsing if i know i won't lose aggro during the whole fight.
    No dice, try harder
    (0)

  9. #19
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    So do you suggest that hitting with a huge sword or axe should do no damage?
    (0)

  10. #20
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Besides the sarcasm of the post, I think a better understanding of what the people want is whats needed to be understood. (And of course, if they still dont understand why DPS is important, they need a proper explanation as well.)

    In FFXIV, obviously maximizing DPS is important (along with many other MMOs)
    But some people like the idea of each role being specialized in different roles, with little to even no overlap.
    Meaning, as a tank, they dont want "3 modes" where they;
    (1) High Threat, low DPS (tank stance, Threat Combo)
    (2) Mid Threat, mid DPS (Tank stance, DPS combo, or Threat combo in DPS stance)
    (3) Low Threat, high DPS (DPS stance, DPS combo)

    Your choices are More Threat, or more DPS. (In actions)
    With the choice of stance being passive. (More threat/mitigation, or more DPS)

    They would enjoy an MMO where the options are more like how WHM picks heals.
    Low Heal, MP effective. High Heal, MP ineffective.

    Choosing between burst and sustained threat, and maintaining resources through out.
    In essence, they want a role who has more diverse options in threat (or in my case, more options in mitigation, as I find mitigating dmg fun, not so much healing/dpsing)
    If every ability played IDENTICAL to the class right now, but instead of more DPS, just had more threat/mitigation, they would be far more likely to do optimal rotations then. (except of course fights with bosses who dont hit hard, will lead to people who will favor threat or mitigation, and not both)

    Because this game, liek many other MMOs, lacks a system around threat only, but trivializes it into "always use the same thing over and over for threat", they dont fully see or understand the DPS crowd, and just view their job with their own fantasy. (Also doesnt help the lowest levels are harder on threat, and thats the only thing praise worthy from a low level tank, with the highest priority of maximizing. So they will only continue to find ways of being EVEN BETTER at the thing they got praised for in the past)

    You cant just say "Dont be slightly less efficient!" because all that sounds like, is complaining over spilled milk to them.
    You need to explain how easier content is the best way to practice what to do for harder content, BEFORE you get there.
    Then they need to understand WHY the harder content asks for more DPS of healers and tanks.
    And lastly, HOW it can be done, rather than just say, "It can be done, trust me".
    (2)
    Last edited by Claire_Pendragon; 02-12-2017 at 01:07 PM.
    CLAIRE PENDRAGON

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