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  1. #1
    Player
    EorzeaHero69's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah, Thanalan
    Posts
    737
    Character
    George Strong
    World
    Excalibur
    Main Class
    Paladin Lv 100

    What would you like to see/change for Omega Raid?

    Bahamut and Alexander were pretty good raids though I like Bahamut more. Since we're gonna have Omega sometime in 4.0, would like to see something new there. Like creative mechanics kinda like with Alexander 11, and/or add items other than tokens and pages for normal and savage (or Champion for Omega) or at least tweak the weekly lot system for raids (though it may be unlikely).

    What new stuff and/or changes would you like to see for Omega?
    (1)
    Last edited by EorzeaHero69; 02-11-2017 at 06:55 AM.

  2. #2
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    How about a raid that take place outside.
    (11)

  3. #3
    Player
    DaikiKiyoshi's Avatar
    Join Date
    Jan 2016
    Posts
    343
    Character
    Daiki Kiyoshi
    World
    Leviathan
    Main Class
    Black Mage Lv 60
    Fighting a full size version of the original Omega Weapon rather than some tiny "Omega Prime" version inside the boss itself. I'd imagine the boss is too massive for this to realistically work but I can dream.
    (8)

  4. #4
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I wouldn't mind seeing one where the team has to split up (or even a 24man where each alliance splits up). Almost like with one of the Alexanders where 4 go on left/4 on right, but that lasts longer than a minute.
    (3)

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Just Non Scripted. or less scripted have some rng in the mechanincs. it's kinda boring when you know exactly whats coming next every time
    (10)

  6. #6
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    One that actually makes healers heal and tanks tank. One that doesn't make everyone into a glorified DPS
    (25)

  7. #7
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    If the story actually had some relevance to the overarching story of FFXIV again.

    The Binding Coil of Bahamut, while generally isolated, still served to conclude the story that ended 1.X, and would reflect upon the main story later on; if only in a minor way.
    Alexander is 100% completely isolated from everything else in the game. Even the Crystal Tower and Mhach still helped to build on the world and its lore. Alexander is so totally separate, that its story is actually made to justify its total segregation from all other content. I really, really hope that this is not repeated with Omega. Hopefully we'll get something more like Bahamut again, given Omega is already established in the MSQ.
    (7)

  8. #8
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by ToasterMan View Post
    One that actually makes healers heal and tanks tank. One that doesn't make everyone into a glorified DPS
    This ^

    That said, I think a relatively easy way to achieve that would be for the devs to do this v

    Quote Originally Posted by Dzian View Post
    Just Non Scripted. or less scripted have some rng in the mechanincs. it's kinda boring when you know exactly whats coming next every time

    Obviously, nothing is quite so black and white when it comes to game design, but I think more randomized fight mechanics would do a LOT to ease the "Cleric Stance/OT stance" uptime we have currently.
    (2)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,803
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    1. A multi-part raid that doesn't just involve falling from a higher platform in order to reach the "new" arena. E.g. actually moving the boss through a massive arena, with some periods of pure terror and subsequent fleeing.
    2. Environmental cover. And not blowing it up early.
    3. Something, something subtargets (e.g. leg joints, the cannons, the exhaust vents).
    4. Some environmental objects or field weapons that aren't activated solely by empowerment through a vaguely raised palm.
    5. Reasons to split up, without actually being forced to split up.
    6. Reasons for dps to at least psuedo-tank some smaller mobs, etc.
    7. Vantage points (beware of fall damage should they be destroyed without a movement skill at the ready).
    (5)

  10. #10
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    One thing I loved about Coil that was sorely missing with Alexander was that sense of journeying into the unknown.

    Coil was a mystery. What was down there? What will I find and how will I deal with it? "Holy crap, look at the size of that!" "It's you!"

    Alexander feels more like another adventuring footnote. It's there. It might be an issue, except it won't be. Defeat the gatekeeper. Now defeat THIS gatekeeper. Goblin jabber. Something, something time travel. Traumatized scar waifu. Special cat.

    Bring back the sense of exploration.
    (8)

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