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  1. #1
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Llynd View Post
    I didn't say i dont want to heal, but I like the idea of being an offensive healer. Mostly since i share the same base as smn do.
    It only means, that the fights in the game are lack of HPS check and other things, that require the healers attention. Would be nice, if healers will only do they jobs and simple- have no time for DPS, because the group will be always in dunger
    (1)

  2. #2
    Player
    Llynd's Avatar
    Join Date
    Feb 2016
    Posts
    222
    Character
    Lynk Lloyd
    World
    Moogle
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Xyno View Post
    It only means, that the fights in the game are lack of HPS check and other things, that require the healers attention. Would be nice, if healers will only do they jobs and simple- have no time for DPS, because the group will be always in dunger
    I really don't see what's interesting in this. I think being able to dps and heal requires way more skills
    (2)

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Llynd View Post
    I really don't see what's interesting in this. I think being able to dps and heal requires way more skills
    I respectfully disagree. I think our current healer DPS meta was BORN as a result of healing in this game being too overpowered and easy to learn. I think this is why we've started to see a recent upswing in requests like the one on page 1 - "make raids more about mitigation/tank swapping/positioning/add pickup and actual cleansable debuffs/more shielding/higher HPS checks". (Aka, let tanks tank and healers heal.)

    I think that people are starting to realize that healer DPS is less about skill, and more about the role simply being too boring and unengaging without it. (If it truly required "skill", IMO, it wouldn't be touted as pretty much necessary from all healers at all level of content in the game.)
    (5)

  4. #4
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    snip
    As it stands now, making mitigation/healing checks harder would pretty much exclude a lot more people from savage raids. You should understand that there are plenty of tanks staying in tank stance all the time but mitigating suboptimally compared to the good tanks who doesn't even pop tank stance. Similarly with healers, there are healers who don't dps yet still do subpar healing/mitigation and only play reactively (sees damage > starts casting heals). If you increase the healing/mitigation checks in raids such that even the good players have to focus a lot on their defensive tools, you'll make the raid inaccessible to a huge amount of players who cleared creator savage. Whether making the difficult raids inaccessible to a lot of people is a good thing or not, I'll leave it to the devs to decide.

    Also I noticed that people are also asking for less scripted fights, but I wonder if they actually did some of the past raids with a bit more rng mechanics like a3s or a8s. Iirc players generally didn't like a3s' rng mechanics.
    (0)