Quote Originally Posted by loreleidiangelo View Post
This ^

That said, I think a relatively easy way to achieve that would be for the devs to do this v




Obviously, nothing is quite so black and white when it comes to game design, but I think more randomized fight mechanics would do a LOT to ease the "Cleric Stance/OT stance" uptime we have currently.
Easy, just design a fight where the victory objective isnt the death of the boss. Have like a survival wave arena where you have to continually pump aether or something and survive for a duration.