Quote Originally Posted by Xyno View Post
Amdapor keep with a Demon Wall was a great dungeon with a real wipe mechanic and DPS ckeck
yeah the wall was a good example of a challenge without being extremely hard, if a grp was paying attention it was very doable while still penalizing blatant carelessness and not paying attention.

Overall the lowest overall difficulty in ff 14 needs to see a nudge to being more challenging. Can't say that HW at the start wasn't in a decent spot though (with questing and mob difficulty) The issue is namely with how do you go about addressing the unavoidable power creep that comes with not just physical levels but ilvl increases. the first zones for HW for example lead to actual use of cds if you picked a fight with more than 2 mobs for example and it carried well into the end of leveling. (some classes have it easier etc, I realize that is a thing)Come end game the world blatantly loses any semblance of challenge even with lvl synced beast quests and in most cases the hunts.