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  1. #1
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    Quote Originally Posted by Xyno View Post
    It is not my duty to create something interesting, it is the duty of SE, that is why I pay my money.
    Then vote with your wallet. Games such as this rely greatly on feedback of the community to generate something good. That feedback comes in the form of ideas which are followed up by community discussion that gets thier attention as something the majority might want and not just one persons whine. As I said, change is difficult. especially when you are trying to keep millions of people happy.

    1. The community takes the path of least resistance when it comes to their farming. Secret bosses and rooms would be interesting day oen then no one would do them. I like the idea but implementation does really work out as secrets aren't a thing in mmos.
    2. switching the order of mobs and boss doesn't really do anything. This is not change and is therefore uninteresting.
    3. Difficulty. at this stage in the expansion, dungeons are catchup. Without that, people would be screwed. You cannot really complain it is easy when people are MANY ilvls about what drops.

    The only real place to add innovation would be in the fights themselves. Unfortunately, dungeons need to be accessible to even the most casual audience. Personally, I think the lvl 60 and lvl 50 roulettes should be reworks. Sync to the ilvl on the dungeons and provide more tomes. Like 300 poetics for a 50, 300 lore for a 60. This would provide a reason to do them, justify the challenge of minimum ilvl, and not overpower and affect current content/tomes
    (6)
    Last edited by Edewen; 02-10-2017 at 11:18 PM.