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  1. #1
    Player
    Edewen's Avatar
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    Oct 2013
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    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    It is a dangerous game to change the norm when many people don't like change and want to just mindlessly farm their tomes each week in experts. It may be possible if the community gave any ideas on the subject.

    Do you have any original thought or is this just a whine?
    (1)

  2. #2
    Player
    Xyno's Avatar
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    Dec 2016
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    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Edewen View Post
    It is a dangerous game to change the norm when many people don't like change and want to just mindlessly farm their tomes each week in experts. It may be possible if the community gave any ideas on the subject.

    Do you have any original thought or is this just a whine?
    At first- yes, it is some kind of a whine. It is not my duty to create something interesting, it is the duty of SE, that is why I pay my money. Still, the ideas. I think it is only a question of imagination. it can be a simple logical puzzles, it can be secret rooms and secret bosses, it can be the trial rooms for each of a party member, it also can be a time trials
    or
    if simple, it can be just another structure for each dungeon. For one dungeon- boss, mobs, mobs, boss. For another- mobs, mobs, boss, boss and so on

    The main problem here is that different ideas must be realized through the difficulty too, but players in FF don't like anything difficult
    (5)

  3. #3
    Player
    Edewen's Avatar
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    Oct 2013
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    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    Quote Originally Posted by Xyno View Post
    It is not my duty to create something interesting, it is the duty of SE, that is why I pay my money.
    Then vote with your wallet. Games such as this rely greatly on feedback of the community to generate something good. That feedback comes in the form of ideas which are followed up by community discussion that gets thier attention as something the majority might want and not just one persons whine. As I said, change is difficult. especially when you are trying to keep millions of people happy.

    1. The community takes the path of least resistance when it comes to their farming. Secret bosses and rooms would be interesting day oen then no one would do them. I like the idea but implementation does really work out as secrets aren't a thing in mmos.
    2. switching the order of mobs and boss doesn't really do anything. This is not change and is therefore uninteresting.
    3. Difficulty. at this stage in the expansion, dungeons are catchup. Without that, people would be screwed. You cannot really complain it is easy when people are MANY ilvls about what drops.

    The only real place to add innovation would be in the fights themselves. Unfortunately, dungeons need to be accessible to even the most casual audience. Personally, I think the lvl 60 and lvl 50 roulettes should be reworks. Sync to the ilvl on the dungeons and provide more tomes. Like 300 poetics for a 50, 300 lore for a 60. This would provide a reason to do them, justify the challenge of minimum ilvl, and not overpower and affect current content/tomes
    (6)
    Last edited by Edewen; 02-10-2017 at 11:18 PM.

  4. #4
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xyno View Post
    ... It is not my duty to create something interesting...
    If you don't have any ideas to actually put forward, then your money alone isn't going to say much. Its absence can do as much to scare SE to further prioritize the things you find stale as scare SE into doing something new. And its presence doesn't connote any clear request except that servers stay online.

    It might not be your job, but until you can throw some actual ideas out there, why would you expect that SE, who you've pretty well defined as cheap and unimaginative over your threads, would suddenly come up with something more, or, more specifically, to your liking?

    Now, that's not to say that vague complaints haven't been reacted to. I can trace many a hated change in WoW to such complaints, for example, which in turn bring in more vague complaints and subsequent poorly realized changes.
    (2)

  5. #5
    Player
    Xyno's Avatar
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    Dec 2016
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    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    If you don't have any ideas to actually put forward, then your money alone isn't going to say much. Its absence can do as much to scare SE to further prioritize the things you find stale as scare SE into doing something new. And its presence doesn't connote any clear request except that servers stay online.

    It might not be your job, but until you can throw some actual ideas out there, why would you expect that SE, who you've pretty well defined as cheap and unimaginative over your threads, would suddenly come up with something more, or, more specifically, to your liking?
    Do you really like the structure of all these 4-dungeons? I dont like. that is why I just say "SE, I dony like, because it is already totally not interesting and boring, make something new".
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xyno View Post
    Do you really like the structure of all these 4-dungeons? I dont like. that is why I just say "SE, I dony like, because it is already totally not interesting and boring, make something new".
    I'm not saying that they're fine. I'm just saying that you have only yourself and similar commentators to blame when the "new" ends up even less to your liking because you fail to specify much of a direction just because it's "not your job".

    Specifics may meet more criticism, but at least they can therefore progress towards something usable; even if taken with a grain of salt, they better capture an aim than simply gesturing ambiguously.
    (0)

  7. #7
    Player
    Molic's Avatar
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    Mar 2012
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    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Shurrikhan View Post
    I'm not saying that they're fine. I'm just saying that you have only yourself and similar commentators to blame when the "new" ends up even less to your liking because you fail to specify much of a direction just because it's "not your job".

    Specifics may meet more criticism, but at least they can therefore progress towards something usable; even if taken with a grain of salt, they better capture an aim than simply gesturing ambiguously.
    Not saying your wrong, i think the community should help out and give SE ideas of whatto make. But people have actually been posting in the this dungeon thread for a few years now about the lack of creativity in the dungeon structure. since its been 3 bosses with trash mobs between them forever now.

    Here is one i made last year: http://forum.square-enix.com/ffxiv/t...ngeon-Ideas%21

    If you look throughout the dungeon forum, there is a lot more threads about people complaining about this same issue and lots more of people offering up ideas.
    (0)