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  1. #31
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I would love the ability to veto things in the duty finder so that I don't get them at all. King Moogle trial I hate it so much because of the constant wipes from it that is one trial I would love to veto from ever getting it same thing could be applied to dungeons.
    (0)

  2. #32
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Inosaska View Post
    I would love the ability to veto things in the duty finder so that I don't get them at all. King Moogle trial I hate it so much because of the constant wipes from it that is one trial I would love to veto from ever getting it same thing could be applied to dungeons.
    You mean the roulette? Because that would go against the whole concept of the roulette, especially when expert only had two options
    (3)

  3. #33
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lambdafish View Post
    You mean the roulette? Because that would go against the whole concept of the roulette, especially when expert only had two options
    It gets tiring doing king moogle over and over and seeing it constantly wipe. It's rather boring at this point people keep saying not to do mechanics and then we wipe and wipe and wipe then someone says lets do mechanics now. I would love the ability to veto that trial.
    (0)

  4. #34
    Player
    A-Rook's Avatar
    Join Date
    Mar 2017
    Posts
    44
    Character
    Valke D'aubigny
    World
    Zalera
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Iromi View Post
    1.x cutters cry and aurum vale had very interesting mechanics.

    In cutters cry - you had to split up your pt (dungeons were 8 man, and a lot more fun) and kill the ants at the same time in separate rooms to open the next path. In aurum vale there was certain parts of the instance that had a poison effect and you could stop and rest at certain points..also had to kill peculiar mobs to open the next part. Also every boss fight in 1.x dungeons actually was a boss fight...not push overs by any means.

    Why not give us dungeons like that again, can still keep the face roll ones but let us do these for more tomes or better rewards ^^ they just need to make things a little dynamic. 1.x had the perfect balance of it imho.
    That's really cool! I didn't know about those mechanics. Having different challenges teams have to coordinate, or different phases that compose the dungeon would definitely be interesting!
    (0)

  5. #35
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Inosaska View Post
    It gets tiring doing king moogle over and over and seeing it constantly wipe. It's rather boring at this point people keep saying not to do mechanics and then we wipe and wipe and wipe then someone says lets do mechanics now. I would love the ability to veto that trial.
    As I said, that would go against the whole concept of the roulette. You get bonus rewards as compensation for running the risk of getting moogle.
    (0)

  6. #36
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    They've gotten very similar across all MMOs largely because when they vary it up a bit, players start avoiding the 'different' dungeons.

    Remember Mauradon from World of Warcraft - amazingly designed place... but even when it was current content it was very hard to convince people to be willing to enter a 4 hour 5-person dungeon... so they re-made it into 3 small linear fragments that only used up about half of the actual original dungeon...

    I remember one Guild Wars 2 dungeon that involved moving a boss over traps. A dozen or more. Boss immune to all damage but the traps. You set the traps by doing something funny while avoiding adds... It was a very clever 'fight without using any of your abilities' design... and players hated it. Even though it was nothing more than a 'swim in a tunnel to the boss, then engage' - super short. But the gimmick was too strong (for those wishing to correct my very fuzzy memory... I am trying to remember how the original 'Southshore Living Story Event' mini-dungeon worked, but it's been a few years since that got removed from their game).

    Almost every MMO has a Mauradon story - a dungeon that either had non-linear choices, differently designed boss mechanics, a different kind of reward, some messing with your abilities, or something.
    - They always looked amazing when we saw them previewed in betas... but when they hit live servers... players would start avoiding them.

    Guild Wars 2 and WoW both had several of these over the spans of their design (GW2 got away with many of them being from limited events so they could just quietly let them vanish... but they learned the wrong lesson from this and just got rid of their dungeon team rather than adapt to the playerbase).

    I agree with the concern that dungeons in MMOs are too similar these days... I just don't know how we overcome player reluctance to accept variety.
    (2)
    Last edited by Makeda; 04-13-2017 at 08:07 AM.
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  7. #37
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Makeda View Post
    Snip
    I think one way to combat that is to have entirely different game modes. Kind of like First person shooter (terrtories, capture the flag, search and destroy, etc). For they dungeons we have now we could call that mode: classic dungeon

    Then we could add like tower defense style mode, a horde mode, you could have where the players turn into monster and have to stop adventures or bandits type of mode. Boss battle mode, etc

    If you went about it that way, they could probably even rework a lot of the older dungeons and give players more variety.

    Players could then just que up for there favorite mode, like they do in FPS games. Or have a mode roulette.
    (0)

  8. #38
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Molic View Post
    I think one way to combat that is to have entirely different game modes. Kind of like First person shooter (terrtories, capture the flag, search and destroy, etc). For they dungeons we have now we could call that mode: classic dungeon

    Then we could add like tower defense style mode, a horde mode, you could have where the players turn into monster and have to stop adventures or bandits type of mode. Boss battle mode, etc

    If you went about it that way, they could probably even rework a lot of the older dungeons and give players more variety.

    Players could then just que up for there favorite mode, like they do in FPS games. Or have a mode roulette.
    People would end up complaining why the roulette can give a mode they don't like.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  9. #39
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Is SE not getting 2 guests to make content (and i believe one was the 24 man raid and the other person dungeon maybe?) so heres hoping to something new
    (0)

  10. #40
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Makeda View Post
    They've gotten very similar across all MMOs largely because when they vary it up a bit, players start avoiding the 'different' dungeons.

    Remember Mauradon from World of Warcraft - amazingly designed place... but even when it was current content it was very hard to convince people to be willing to enter a 4 hour 5-person dungeon... so they re-made it into 3 small linear fragments that only used up about half of the actual original dungeon....
    I grinded the shit out of Maradon. It might not have been as efficient as Scarlet, but the aesthetics and the level span made it so worthwhile for me back then... As for other, similar places like Blackrock Depths... you could always do spans and reset runs... (Dire Maul's long walks were the only real issue I can think of.)

    I'd honestly rather have some dungeons that some people absolutely love and some people avoid than mediocrity that we all just... do... and then don't feel one way or the other about.
    (1)

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