I think that your ideas are pretty great sylvain, they expanded on the current system without having to create something completely new and refresh old content. It would be nice to actually have the boss mechanics do something also besides "10% of the player health". Even at minimum ilvl requirements you don't notice some of the boss mechanics at all currently.
The 5 bonus objectives you mentioned for the savage dungeon is actually pretty similar to how the 1.0 dungeons worked, depending on what you did in the 1.0 dungeon you got an extra chest at the end for a total of 5 chests. In 1.0 the objectives were to beat the boss, beat the dungeon in under 12mins, kill certain mobs, do things in a certain order etc. They could populate more chests at the end of the final boss like 1.0 also depending on objectives completed.


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