There's no need for content to be original; it simply needs to be varied. There's a ton of content just from FFXI that they could mimic for FFXIV, and that would be better than what we have now.
I'm also really curious as to why you (and others) feel the need to make such useless comments. Are you somehow threatened by people who want more variety in addition to what we have now? Would keeping the current content relevant a little longer, so that the Expert Roulette feels more varied, somehow ruin your gameplay experience? Why are you throwing out excuses for what many people feel is incompetence on the part of SE?
Wanted to reply to this real quickly, too.
From my perspective, Steps of Faith wasn't new. It had a new type of mechanic, but it was still a basic storyline instance with a typical 2-2-4 party setup. When I talk about more content variety, and I suspect this holds for Xyno and others as well, I actually want something that feels distinctly different. Some examples would be Hunts (badly-implemented), Diadem (horribly implemented), and Palace of the Dead (a fantastic addition).
I want more of that. Give me a system in FFXIV that mimics, say, Assault from FFXI. Or Besieged. Or Abyssea. Or {Sky}, or Salvage, or Campaign, or on and on. There's tons of ideas that SE has implemented successfully in their previous MMO, if they're not feeling particularly creative for a patch cycle. That's what I'm meaning when I refer to new content, as are most others, I suspect.
Also, the reason people complained about Steps of Faith had far less to do with developers 'deviating from the norm', and a lot more to do with the fact that they over-tuned the hell out of it. It was Pharos on steroids, and a required part of MSQ progression no less. Had it released at its current difficulty level, the reception would have been a lot more positive (albeit a solo duty serving as a 'tutorial' of sorts would have been a good idea).

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