He's ok with whatever same stuff you throw at himSigh. Really wish people stop using this strawman argument.
The game is becoming very stale in content flow. You can predict exactly what we're getting for the next 2 years if we wanted to, with the occasional Diadem or PoTD every year or so.
Not saying there should be new interesting things every single patch, but it could do with some freshening up.
What mass-player content is worth enough that it can replace a 24 man raid in your eyes?1) SE can try to change this MAJOR content more often. For example, we had Crystal Tower (raid alliance) in 2.x. In 3.x SE could change it for something new and in 4.x alliance raid would come back. Or we had 4-dungeons for roulette to farm tomestones- it is the MAJOR way. In 3.x SE could change it for another kind of activity
And what about the 8 man raid? Why should it not replaced with something else in one of the expansions?
This is how it should be. New stuff without throwing out the old stuff people expect to play.
Last edited by Felis; 02-11-2017 at 09:06 PM.
honestly would be fine with them raising the weekly tome cap to somewhere like 600 pr any higher is cool too. As far as how things are predictable thats never going to change, Ill give the new combat system a chance, but ive got no expectation that we wont have a tome grind with weekly cap, or a raid with weekly cap - perhaps we'll see blitzball enter the GS and itll probably offer little reason to do it besides a title or glamour, but the cycles will still stay the same, or similar
Here is the thing. New content has inherent risk. Players might not like it and just might not play it. Diadem is a perfect example. To free up development to make the Diadem they scaled back the amount of resources they spent on the new dungeons. That's why we got two dungeons instead of 3. However no one liked Diadem. The only reason people did it was because it was efficient, not fun and people didn't even play it the way it was intended. The moment it became less efficient, the place became a empty except for crafters.
This is the issue. They have to stop making one tried and tested content type to create another and if the new content doesn't satisfy it's a major issue. This is why they stick generally to a formula, testing the waters with new things every couple of patches to see if people enjoy the new stuff. This is slow but its also safe. This is good. This game doesn't need another 3.1.
They explained that they changed it to two, so they could add 2 EX and 1 new piece of content i.e Diadem, Potd, Aquapolis.
OK then. Predict 'exactly' what we will get over the next 2 years. Since you are being exact, I'd like dungeon names, boss names and which mechanics they will use as well as the same information about the raids and if it's not too much trouble, perhaps you could also tell us what's coming in the Gold Saucer too?
Oh, wait, you can't do that, because they only way of being exact is to say we'll get one or more dungeons, 8-man raid every other patch and 24-man alliance raids on the odd patches. That's not very exact.
Complaining about the format of updates in this way is rather like complaining that every day you have breakfast, lunch and dinner, and you're sick of that format and can predict exactly what you'll get for the next 2 years.
You can't predict exactly what we'll get, you can predict broadly, but then you can predict that broadly with regard to just about any online game update.
I'd love if some of the Alliance Raids came with Explorable New Zones. I'd have enjoyed walking around Dun Scaith or the Weeping City of Mhach.
I would like the final boss from each dungeon duplicated into an Extreme trial, in addition to the standard Extremes we would get. Even if we then ended up with multiple Extreme trials per patch with the same ilvl that would be fine. Think about the final dungeon bosses and how unique most of them are but are never seen again. That way I can feel not so guilty about only doing expert dungeons only once or twice.
I hope they get rid of that damn RNG! >_>
It makes people Toxic in my opinion and its the biggest funkillerin the whole game!
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