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  1. #1
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ADVSS View Post
    as much as i agree, the whole point of those dungeons id doing them 3x and capping your tomestones, to whichh no further growth is possible for 5 more days. Its ludicrous just too keep everyone player "on the same page" why would anyone login more than 2 days a week if the cap os reached with no incentive to login for 5 more days?
    pretty much my feeling as well. I get everything worth doing done by thursday. capped tomes, weekly raids, etc. After i cap tomes, i can't even bring myself to do expert roulette until reset. No real incentive to log in the rest of the week except to maybe help with a primal run for an hour or something.
    (3)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by madolyn View Post
    pretty much my feeling as well. I get everything worth doing done by thursday. capped tomes, weekly raids, etc. After i cap tomes, i can't even bring myself to do expert roulette until reset. No real incentive to log in the rest of the week except to maybe help with a primal run for an hour or something.
    I totally feel you there, I
    m still going to rock SB but if the pattern persists, I wont be as consistant with my subscriptions
    (1)

  3. #3
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    cause designing something new and exciting that hasn't been done before is so easy in an MMO these days...
    (0)

  4. #4
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Starkbeaumont View Post
    cause designing something new and exciting that hasn't been done before is so easy in an MMO these days...
    There's no need for content to be original; it simply needs to be varied. There's a ton of content just from FFXI that they could mimic for FFXIV, and that would be better than what we have now.

    I'm also really curious as to why you (and others) feel the need to make such useless comments. Are you somehow threatened by people who want more variety in addition to what we have now? Would keeping the current content relevant a little longer, so that the Expert Roulette feels more varied, somehow ruin your gameplay experience? Why are you throwing out excuses for what many people feel is incompetence on the part of SE?

    Quote Originally Posted by Gemina View Post
    I've only just entered HW, but have been around since patch 3.1. From what I have noticed, anytime something new is tried i.g. Steps of Faith; people hate it due to incompetency from other players. With that kind of feedback, and said content getting nerfed because it is too hard, why would devs deviate from the norm when releasing patches?

    You're probably just going to have to wait for the next expansion for any kind of significant change.
    Wanted to reply to this real quickly, too.

    From my perspective, Steps of Faith wasn't new. It had a new type of mechanic, but it was still a basic storyline instance with a typical 2-2-4 party setup. When I talk about more content variety, and I suspect this holds for Xyno and others as well, I actually want something that feels distinctly different. Some examples would be Hunts (badly-implemented), Diadem (horribly implemented), and Palace of the Dead (a fantastic addition).

    I want more of that. Give me a system in FFXIV that mimics, say, Assault from FFXI. Or Besieged. Or Abyssea. Or {Sky}, or Salvage, or Campaign, or on and on. There's tons of ideas that SE has implemented successfully in their previous MMO, if they're not feeling particularly creative for a patch cycle. That's what I'm meaning when I refer to new content, as are most others, I suspect.

    Also, the reason people complained about Steps of Faith had far less to do with developers 'deviating from the norm', and a lot more to do with the fact that they over-tuned the hell out of it. It was Pharos on steroids, and a required part of MSQ progression no less. Had it released at its current difficulty level, the reception would have been a lot more positive (albeit a solo duty serving as a 'tutorial' of sorts would have been a good idea).
    (3)
    Last edited by Vhailor; 02-16-2017 at 07:00 PM.

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xyno View Post
    The best patch in the game was... 2.1. Why? 4 primals (3 ex), housing, new type of content- alliance raid (Crystal tower). Since 2.2 the model of content became boring and fully predictable
    --- every main patch we gain a new hardcore raid content
    --- every main patch we gain new tomestones
    "old" tomestones we use to buy some useless things or items for relic
    --- every patch we gain 2 new dungeons to farm tomestones via roulette ex
    --- every middle patch we gain new alliance raid
    and so on and so on and so on

    The content became fully predictable and it is not interesting and boring
    The content can be not CYCLED! It can be new almost every patch!

    Do you know what will be in 4.0? Let me turn ON the Nostradamus mode... aaaammmmmmmm... I see...I see the hunt, many players hunt. I see... underwater tribes and players do daily quests to raise the reputation and to get some useless thing and a tribe mount. I see new alliance raid... I see new hardcore raid... I see the same mechanics in the raids (teathers, stack to share or run away, prays and so on)

    Will the model of content change in 4.0 or it will be the same? Boring, predictable, without something new?
    I've only just entered HW, but have been around since patch 3.1. From what I have noticed, anytime something new is tried i.g. Steps of Faith; people hate it due to incompetency from other players. With that kind of feedback, and said content getting nerfed because it is too hard, why would devs deviate from the norm when releasing patches?

    You're probably just going to have to wait for the next expansion for any kind of significant change.
    (1)

  6. #6
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Gemina View Post
    I've only just entered HW, but have been around since patch 3.1. From what I have noticed, anytime something new is tried i.g. Steps of Faith; people hate it due to incompetency from other players. With that kind of feedback, and said content getting nerfed because it is too hard, why would devs deviate from the norm when releasing patches?
    One of the strongest thing- is principal position. Of course, if SE wants profit, the game will become SIMS rather soon. Just create new mounts, houses, glamours and simple dungeons without a good challenge. Will this game be popular? Among the lots of casual players without any skill- yes, of course.

    But what kind of place in a history such a game will take a place? What we will remember about it?
    - Do you remember ff 14?
    - Oh, it is a casual mmorpg with a cycled content, to see one patch- means to see all the game's content?

    The lust of profit can kill the quality of the game
    (7)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gemina View Post
    I've only just entered HW, but have been around since patch 3.1. From what I have noticed, anytime something new is tried i.g. Steps of Faith; people hate it due to incompetency from other players. With that kind of feedback, and said content getting nerfed because it is too hard, why would devs deviate from the norm when releasing patches?
    While not the most polished encounter to have been made, Steps of Faith itself is probably less to blame for its poor reception than the lack of almost any challenge, altered priorities, or necessary adaptation leading up to endgame. It's precisely because they set the bar low throughout that they'd flattened their future design prospects.

    Sadly, the only way out of that is to introduce said challenge, bit by bit, chancing the occasional shock value in order to try to mitigate entitlement and stimulate enjoyment of skillful play. They need to try to merge demographics to some extent, but this needs to always be in a upward direction. Make more casual players take on some of the habits of more skilled players, whether by need (content) or outside training (a novice hall that actually teaches something worth a damn). The top-lying metas already reach downward, whether in practice or merely in reputation—often to universal irritation. Why then should mechanical planning and awareness, often the only core (albeit slight) selling point of XIV combat from fight to fight for who doesn't get the expected kick out of memorized openers, still be limited to the mid and upper players, especially when there's no controversy or conflict involved therein (aside from perhaps the "player preference" of "I'd rather not pay attention to anything")?
    Proximal challenge over complacency, ambition over entitlement.
    (2)

  8. #8
    Player
    Scott's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    344
    Character
    Scott Randyll
    World
    Omega
    Main Class
    Dancer Lv 100
    Yeah I'm pretty bored at the moment. The whole Heavensward cycle was ARR all over again. I only logged in after a patch. Played the story did every dungeon and Trial and Raid once and left until the next patch because the content wasnt long lasting.

    I'm coming from Final Fantasy XI and I'm used to content that lasts very long. I'm used to Items that I can use for many years.
    And in FFXIV I have to start all over again every Second Patch.
    (10)

  9. #9
    Player Reyll's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    76
    Character
    Sebastian Taylor
    World
    Balmung
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Scott View Post
    Yeah I'm pretty bored at the moment. The whole Heavensward cycle was ARR all over again. I only logged in after a patch. Played the story did every dungeon and Trial and Raid once and left until the next patch because the content wasnt long lasting.
    This. Please.

    Every patch I find myself blowing through the content in about a day or two and then I'm just stuck with expert which is the same two dungeons for 3 months or something that becomes an unfun grind until my eyeballs want to tear themselves out and run away. I'm seeing more and more people unsubbing a week after a new patch because there's really just nothing fun to do/anything with longevity except the same stuff that has been in the game since 2013. Really beginning to worry that Stormblood content cycles are going to be another copy/paste from ARR/HW.
    (2)

  10. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Still wish Yoshida took notes from Tanaka or they at least kept Tanaka on as an advisor. Say what you want but he at least had MMO experience to fall back on and his input would do more good then harm. Tanaka tried new things or at least attempted to. Yoshida plays it way too safe with all new content being essentially the same but with that smoke and mirror aesthetic flair.

    Damn shame.
    (8)

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