So, gaining new content of he kinds already in the game, plus new content types, QoL updates, side quests, MSQ and the like, is a bad thing?
Perhaps you would prefer more infrequent updates, or even no updates at all?
So, gaining new content of he kinds already in the game, plus new content types, QoL updates, side quests, MSQ and the like, is a bad thing?
Perhaps you would prefer more infrequent updates, or even no updates at all?
I want more unusual steps. For example, in 2.2 from Leviathan as a drop was not only the weapon, but a weapon upgrade too
I want really new content, but not just the addition to the already existed. From patch to patch we get the same thing all the time. Just another alliance raid, just two simple dungeons for roulettes and so on and so forth. Where are hardcore 4-players dungeons with the real wipe mechanics? Where are the content for 2 raid groups, not for three?
THE CONTENT CAN BE NOT CYCLED! No need to make another version of already existing content, just create something new!
I don't think you know what you want. Your complaint reminds me of all the complaints that hard mode dungeons are nothing new and merely copies of the content we have, when in fact little more than the setting or location is the same. New kinds of content have been added as well, but your complaint appears to be the structure of the patch cycle. That's like complaining that the meal format in all restaurants is the same, appetizer, salad, main and desert, despite the kind of quisine being substantially different.I want more unusual steps. For example, in 2.2 from Leviathan as a drop was not only the weapon, but a weapon upgrade too
I want really new content, but not just the addition to the already existed. From patch to patch we get the same thing all the time. Just another alliance raid, just two simple dungeons for roulettes and so on and so forth. Where are hardcore 4-players dungeons with the real wipe mechanics? Where are the content for 2 raid groups, not for three?
THE CONTENT CAN BE NOT CYCLED! No need to make another version of already existing content, just create something new!
If you want real wipe mechanics, use the minimum ILevel sync option.


You don't have to be sad for me. I actually enjoy the game. I'm still waiting on your big ideas to change it though. So let's see them. It's easy to criticize, but much harder to innovate.You like not to have any surprises with each patch? You like the routine with roulette ex- to go there once per day to get tomestones? You like the routine with alliance raid- to go there once per week to get another coin? You like all this routine and predictableness with each patch? So sad for you



I dunno about you, but when I got to the end of the latest addition to MSQ, I was surprised. If they add completely new things for the sake of being new rather than work things in as part of the game's overall design, the game's going to end up eventually changing its demographic entirely. Instead of the game being cohesive from beginning to end game, it'll just be...
...sloppy!
*runs*
"Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
Limsa Lominsa keep your pirates, and your ships covered in musty mold.
My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer


It's not so much that I'm sick of the cycle, I just wish there was MORE. Maybe un instanced duties & POTD/Diadam esque stuff that can help you gear up & get tomes without running the same 2 dungeons over 100 times until a new patch comes out to rinse & repeat.

This issue would easily be alleviated if they removed the 'expert roulette' and just had all the level 70 dungeons on one queue and built on it patch after patch.
I seriously doubt SE is going to change up the content cycle. I'd be pleased if they did - I quit around Patch 2.4 out of boredom, and only recently returned to catch up through the Heavensward storyline - but I'm not expecting it. I fully expect to quit again shortly after the release of 4.1 if it appears to be mimicking the same structure followed by 2.x and 3.x.
I also second the notion that the limited scope of the cycle is also a huge problem. Having such a rigid pattern is bad enough; when the rigid pattern involves relatively tiny amounts of content (oooh, two new dungeons; oooh, one new 24-person Raid), it makes things much worse.
Could be worse.I seriously doubt SE is going to change up the content cycle. I'd be pleased if they did - I quit around Patch 2.4 out of boredom, and only recently returned to catch up through the Heavensward storyline - but I'm not expecting it. I fully expect to quit again shortly after the release of 4.1 if it appears to be mimicking the same structure followed by 2.x and 3.x.
I also second the notion that the limited scope of the cycle is also a huge problem. Having such a rigid pattern is bad enough; when the rigid pattern involves relatively tiny amounts of content (oooh, two new dungeons; oooh, one new 24-person Raid), it makes things much worse.
Could be WoWs patch cycle and pattern.


We need to build a wall for new content to come in legally. We will make the new content great again!
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