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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    So, gaining new content of he kinds already in the game, plus new content types, QoL updates, side quests, MSQ and the like, is a bad thing?

    Perhaps you would prefer more infrequent updates, or even no updates at all?
    (9)

  2. #2
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kosmos992k View Post
    So, gaining new content of he kinds already in the game, plus new content types, QoL updates, side quests, MSQ and the like, is a bad thing?

    Perhaps you would prefer more infrequent updates, or even no updates at all?
    I want more unusual steps. For example, in 2.2 from Leviathan as a drop was not only the weapon, but a weapon upgrade too

    I want really new content, but not just the addition to the already existed. From patch to patch we get the same thing all the time. Just another alliance raid, just two simple dungeons for roulettes and so on and so forth. Where are hardcore 4-players dungeons with the real wipe mechanics? Where are the content for 2 raid groups, not for three?

    THE CONTENT CAN BE NOT CYCLED! No need to make another version of already existing content, just create something new!
    (5)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xyno View Post
    I want more unusual steps. For example, in 2.2 from Leviathan as a drop was not only the weapon, but a weapon upgrade too

    I want really new content, but not just the addition to the already existed. From patch to patch we get the same thing all the time. Just another alliance raid, just two simple dungeons for roulettes and so on and so forth. Where are hardcore 4-players dungeons with the real wipe mechanics? Where are the content for 2 raid groups, not for three?

    THE CONTENT CAN BE NOT CYCLED! No need to make another version of already existing content, just create something new!
    I don't think you know what you want. Your complaint reminds me of all the complaints that hard mode dungeons are nothing new and merely copies of the content we have, when in fact little more than the setting or location is the same. New kinds of content have been added as well, but your complaint appears to be the structure of the patch cycle. That's like complaining that the meal format in all restaurants is the same, appetizer, salad, main and desert, despite the kind of quisine being substantially different.

    If you want real wipe mechanics, use the minimum ILevel sync option.
    (16)

  4. #4
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xyno View Post
    You like not to have any surprises with each patch? You like the routine with roulette ex- to go there once per day to get tomestones? You like the routine with alliance raid- to go there once per week to get another coin? You like all this routine and predictableness with each patch? So sad for you
    You don't have to be sad for me. I actually enjoy the game. I'm still waiting on your big ideas to change it though. So let's see them. It's easy to criticize, but much harder to innovate.
    (11)

  5. #5
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Quote Originally Posted by Xyno View Post
    You like not to have any surprises with each patch? [...]
    I dunno about you, but when I got to the end of the latest addition to MSQ, I was surprised. If they add completely new things for the sake of being new rather than work things in as part of the game's overall design, the game's going to end up eventually changing its demographic entirely. Instead of the game being cohesive from beginning to end game, it'll just be...

    ...sloppy!

    *runs*
    (4)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    It's not so much that I'm sick of the cycle, I just wish there was MORE. Maybe un instanced duties & POTD/Diadam esque stuff that can help you gear up & get tomes without running the same 2 dungeons over 100 times until a new patch comes out to rinse & repeat.
    (11)

  7. #7
    Player
    Lycieus's Avatar
    Join Date
    Jun 2012
    Posts
    170
    Character
    Legosi Grey
    World
    Sargatanas
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RLofOBFL View Post
    get tomes without running the same 2 dungeons over 100 times until a new patch comes out to rinse & repeat.
    This issue would easily be alleviated if they removed the 'expert roulette' and just had all the level 70 dungeons on one queue and built on it patch after patch.
    (2)

  8. #8
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I seriously doubt SE is going to change up the content cycle. I'd be pleased if they did - I quit around Patch 2.4 out of boredom, and only recently returned to catch up through the Heavensward storyline - but I'm not expecting it. I fully expect to quit again shortly after the release of 4.1 if it appears to be mimicking the same structure followed by 2.x and 3.x.

    I also second the notion that the limited scope of the cycle is also a huge problem. Having such a rigid pattern is bad enough; when the rigid pattern involves relatively tiny amounts of content (oooh, two new dungeons; oooh, one new 24-person Raid), it makes things much worse.
    (14)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Vhailor View Post
    I seriously doubt SE is going to change up the content cycle. I'd be pleased if they did - I quit around Patch 2.4 out of boredom, and only recently returned to catch up through the Heavensward storyline - but I'm not expecting it. I fully expect to quit again shortly after the release of 4.1 if it appears to be mimicking the same structure followed by 2.x and 3.x.

    I also second the notion that the limited scope of the cycle is also a huge problem. Having such a rigid pattern is bad enough; when the rigid pattern involves relatively tiny amounts of content (oooh, two new dungeons; oooh, one new 24-person Raid), it makes things much worse.
    Could be worse.
    Could be WoWs patch cycle and pattern.
    (4)

  10. #10
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    We need to build a wall for new content to come in legally. We will make the new content great again!
    (2)

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