I see these types of healers all the time when tanking, I sometimes ask them if they can dps, if they don't i usually stand in more aoes and not use cooldowns to make them work a bit![]()
Do you prefer to play a DPS with no positionals but a lower ceiling, a dps with positionals, spells or range, or a DPS that occasionally casts a spell on an ally? There's no cause to worry about your primary role if you can't hack it, you'll probably be paired with someone that actually knows.
I've seen many pro dps healers chastise a healer for stepping out of cs for 4-5 seconds to heal up after raid wide damage or toss out regens. I haven't seen anyone recommend keeping the party alive, even when the group's at a collective 5% HP.
The offtanks role is to dps, because if they don't, the party will hit enrage and wipe. Unless the healers are dpsing, in which case the off tank is actually just a fifth red dps.
Last edited by Thunda_Cat_SMASH; 02-11-2017 at 06:21 AM.
Not exactly, but whether or not they're able to DPS depends on how comfortable both the healer and tanks are with handling mobs in an instance and/or how well geared they are imo. At the beginning of Besaler's Wall, though, it may be a tad difficult for even skilled healers to DPS since some mobs ignore aggro, not just the one that tethers you.
Yes, however their potency wouldn't need to be nearly as high in that scenario, which has been my point. It requires 6+ mobs before a Dragoon can deal more direct potency compared to a White Mage assuming the latter only spams Holy. If SE didn't intend for healers to DPS even just sparingly, then this is simply a design flaw. The current healer DPS meta exists because healers deal such significant damage and nothing hurts hard enough to warrant consistent healing. They had to know this would happen.No? Hmm, we must be remembering things differently. Things like fighting in the mock PvP MSQ where such AoE skills were quite nice to have at your disposal. Just one instance I can recall off the top of my head. Maybe not needed, but certainly more efficient. However, that had been my point. Open world where multiple monsters could jump on you if you aren't paying attention to your surroundings. You can run, yes, but if you need to kill them, having AoE skills at your disposal is better than none.
And open world mobs deal so little damage on average. Even if they did pile on you, Stone III would be more than adequate. Again, it isn't efficiency we're talking about but whether SE gave healers the abilities they have purely for solo-able content or to actually contribute damage whenever possible. In that specific MSQ event, I mostly did single target combos. It didn't take much longer nor would it had I been on White Mage spamming Stone III.
A simple solution would be actually make content hit hard enough or have healer checks that severely restricts how much downtime you have to DPS. Until they do, the meta will not change.
Last edited by Bourne_Endeavor; 02-11-2017 at 06:39 AM.
The hilarious thing is that they didn't. Look at dev comments or sometimes even patch notes. Round 1 holy nerfs? "Healers should not feel pressured to DPS". Hall of novice? "You MAY wish to DPS if you have time." Or other tidbits like "We know SOME groups' playstyle is to have healers DPS."
However, most people favor maximum contribution and so reach the logical conclusion: Healers are capable of significant DPS output and often have enough downtime to safely DPS. Thus, to maximize contribution, healers should DPS.
In the end it doesn't matter though. You can basically kick someone for a party for any reason except to grief them, so you can kick a healer that does/doesn't DPS.
Above and beyond their role is anything other than healing.
The role is healer, not healer/dps.
edit: I find it kind of funny, and sad really, that I'm being argued with for not calling healers out if they don't dps. People need to grow up and realize not everyone in this world is the same as them. Step up your own game and improve yourself, but do NOT assume someone else has the same ability as you to do so.
Last edited by AutoWhit; 02-11-2017 at 07:12 AM.
Every role has to step out of their non existent box role that has never existed in this game. The Holy Trinity (+Support) simply does not apply to FF14. Tanks have to DPS, DPS have to support, Support barely support and DPS more than most DPS so where did you get the impression that "Healer is just Healer"?Above and beyond their role is anything other than healing.
The role is healer, not healer/dps.
edit: I find it kind of funny, and sad really, that I'm being argued with for not calling healers out if they don't dps. People need to grow up and realize not everyone in this world is the same as them. Step up your own game and improve yourself, but do NOT assume someone else has the same ability as you to do so.
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