WHY would you want it to be allowable? If the healer is doing the RIGHT and goddamn OPTIMAL thing only a set of absolute dropkicks would kick them. Healers that dps whilst healing are by far more desirable in any situation.
"But but SE didn't design the content to take in healer dps whaa"
That's great but if we can do the dungeon in 30 minutes with your 0 dps but in 25 minutes with your dps I know which I want.
"Screw you I pay so I play the way I want to play"
Except, fuck you. Others with you also pay their sub. Pay mine and give me the minutes of my life you wasted if you want to go with that attitude or stick to your own groups.
Let's say I have healer #1 who is a bit like Bixillarla and doesn't want to put in the effort of dpsing mobs versus healer #2 who will dps the mobs whilst keeping the party healthy... Who would you prefer to fill the healer slots? If you didn't select #2 I suggest you seek medical attention. Happy pills are in your future.
I'm just going to say that all healers that don't DPS while they don't have anything else to do are bad (except if they are preparing for incoming or some stuff like that, I know I need to say this because you are really good at taking things out of context and just picking the sentences that fit your narrative). If you are just watching Netflix I'm going to help you by vote kicking you and then you won't need to worry about the dungeon, I'm making you a favor.
Last edited by AlphaSonic; 02-10-2017 at 11:15 PM.
I suggest you read Sylve's post, a few before this one. She explains it much better than I.
Also, I still haven't gotten an answer as to why we queue as tank, or dps, or healer.
Clearly you don't live in Australia, where schools are discouraged from using letter grades on schoolwork for fear of hurting the feelings of the other kids who didnt do so well.This is extremely bad logic. Doing the 'just good enough to get by' doesn't make them good. It makes them Passable. Students don't bring home D's on tests and get told "You did just good enough to get by! You're such a good student!" Doing just enough to pass, is mediocre at best. And as a community, we shouldn't strive for mediocrity.
You are correct that we shouldn't STRIVE for mediocrity. But you're playing an MMO, Not everyone is going to be playing as seriously as you clearly are.
Some people strive for perfection. Others are content to be merely passable. People are different. You will encounter 'casual' players who don't play with a bleeding edge progression mindset. Just accept that there will be times when your run will take a few minutes more than others.
I'm not telling you to accept it as the norm.
I'm only asking you to tolerate those who aren't as good as others you play with, as long as you can still clear the content with those players, does it really matter? A win is a win. A dead boss will drop the same loot if killed 1 second before hard enrage as it would if you had killed it 10 seconds after engagement.
If its going too slowly for YOUR taste, you are actually free to leave the duty yourself and try your luck on the next DF group.
Except the Novice Hall doesn't say that.
The Novice Hall simply informs a potential new Healer that when they're not required in their primary role (Party hp full etc), they can in fact apply some DPS.
Essentially, the game is telling you that its ok to help DPS, But Healing comes first.
Being encouraged to do a thing is not the same as that thing being enforced.
Last edited by Sylve; 02-10-2017 at 11:26 PM.
Every role provides you a different gameplay like every job. The thing is, casual content (everything out of Savage runs) has been designed in a way you don't need to heal 24/24h and this applies to some Savages turns too.
If you're aren't healing you should be doing something else that ain't slacking around when your party members are trying their best to clear the content for you. Since you've got 3 things to do as a healer: healing, pre-cast incoming damages, dpsing.
If no heal is needed and nothing big is coming, you have to DPS that's all.
Because these roles are required. At the BARE MINIMUM, these are our required roles, but this is not and SHOULD NOT BE all they are expected to do.
The tank is required to keep aggro from the enemies and keep the party safe. But that doesnt require their full attention. They reach a point where they have such a hold on aggro that the other party members are most likely not going to pull anything off of them for awhile. Based on the ideas in this thread, at that point they should just stop. They have aggro, its maintained, so their job should be done. No more attacking unless they start to lose a mob and have to regain some of the aggro.
Or they could keep attacking, and keep contributing to the overall damage dealt by the party.
It's no different for healers. As a WHM main, I can guarantee that healing doesnt require our full attention. At some points yes. At larger pulls, yes. But even then we have tools to make the healing extremely simple. Protect to numb the damage some. Regen and Medica II to cause a constant regen effect. Asylum to improve this Regen effect even more. While the tank has three things constantly healing them, there's usually at least seven or eight seconds of downtime between having to cure the tank back up. Say you have to cure the tank three times during a pull. That's almost half a minute of just standing around doing nothing. That doesn't seem like a lot no, but figure it up. All the pull's in a dungeon, all the downtime of just standing around, it adds up. It's a lot of wasted time.
To answer your question, we queue as the roles because, at the bare minimum, those are the requirements of the job. But we should not STRIVE to do the bare minimum. That's just laziness.
Last edited by Cinno; 02-10-2017 at 11:32 PM.
./sigh. That statement is a reply to a comment about the Novice Hall.
Please, read and understand the entire post instead of picking a single sentence and taking it out of context.
Every role provides you a different gameplay like every job. The thing is, casual content (everything out of Savage runs) has been designed in a way you don't need to heal 24/24h and this applies to some Savages turns too.
If you're aren't healing you should be doing something else that ain't slacking around when your party members are trying their best to clear the content for you.Please, someone point out to me where it says a player is "expected" to perform abilities outside the role they signed up for:
http://na.finalfantasyxiv.com/lodest...in/party_play/
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