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  1. #1
    Player
    AmalonStar's Avatar
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    Jan 2017
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    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60

    New raid/trial or both suggestion

    After viewing and partaking in various threads in concern to the difficulty of raids and trials and alot of thinking on the matter I think I have thought of a solution.

    You have your people that say 'the content is too hard' and then you have the people that claim 'the content is too easy' right and trying to come up with a happy medium can be challenging if not near impossible.

    Release something like the arch angel fights from Final Fantasy 11? Sorry I am pulling ideas from there simply because thats the biggest online game like this that I've played. This idea would also be similar to the Diadem except in a raid and trial format.

    Do like a 4 tier thing where players can choose their difficulty level.
    Like if players want to do the 'very tough' difficulty they can and not have to go through the first 3 to do it.

    Do the same rewards for all the difficulty levels but set the drop rates according to the difficulty level, basically all 4 tiers would be the same but set to accommodate the differences in skill levels, casual players, and the hardcore players but everyone gets to have the same experience.
    (0)

  2. #2
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AmalonStar View Post
    ...
    That would not work because someone with less skill could farm the easier versions to get the rewards and people doing the harder version would be pissed like always.
    (0)

  3. #3
    Player
    Rufalus's Avatar
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    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    They are doing an alliance trial battle against Prototype Ultima which drops high-level accessories.
    Would be nice if they do things like that more often instead of the usual formula for trials which is a primal with weapon drops in extreme difficulty only.
    More accessories is a nice thing. Odin had armor drops which is cool too. They were not high-level but the glamor was somewhat desired.
    (2)

  4. #4
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
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    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Fevelle View Post
    That would not work because someone with less skill could farm the easier versions to get the rewards and people doing the harder version would be pissed like always.
    Some ppl will never be happy thats true but here is the thing about doing something like this, yes ppl could farm the lower level versions but in comparison to the harder versions the drop rate for said rewards are greatly reduced.

    As an example:
    - Very Easy==> drop rate set at 4% chance
    - Easy======> drop rate set at 6% chance
    - Hard======> drop rate set to 10% chance
    - Very Hard==> drop rate set to 15% chance


    Or something along those lines, so yes everyone would be able to get the same rewards but the lower the difficulty the longer it'll take to get get the rewards. Some of the arguments I've heard have been that the lower skilled players need and should put the effort in to get the same rewards and the lower skilled/casual players saying that they pay the sub and should be able to do all the content.

    Setting a raid or trial up with this format can cater to everyone, if the higher difficulty scares players like I've heard coil did to alot of players then they can do a lower difficulty but doing so would take them longer to reap the same rewards and at the same time the more skilled players wanting the harder content can not say the lower skilled players didn't put the effort in to get the same gear because it would have taken them like 4 times longer to get it.
    (1)

  5. #5
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AmalonStar View Post
    Setting a raid or trial up with this format can cater to everyone, if the higher difficulty scares players like I've heard coil did to alot of players then they can do a lower difficulty but doing so would take them longer to reap the same rewards and at the same time the more skilled players wanting the harder content can not say the lower skilled players didn't put the effort in to get the same gear because it would have taken them like 4 times longer to get it.
    I completely agree with this, coming from games like Ragnarok Online, but FFXIV's community doesn't think that time and commitment equals effort. You can see for yourself if you search topics in the forums asking for relics to be made weaker because "they need no effort to get like raid weapons do".

    Quote Originally Posted by Rufalus View Post
    They are doing an alliance trial battle against Prototype Ultima which drops high-level accessories.
    Would be nice if they do things like that more often instead of the usual formula for trials which is a primal with weapon drops in extreme difficulty only.
    More accessories is a nice thing. Odin had armor drops which is cool too. They were not high-level but the glamor was somewhat desired.
    That's acrually very nice because there are no options for the second ring besides Savage acessories, since you can't have 2 of the same unique rings.
    (0)

  6. #6
    Player
    HiroKirito's Avatar
    Join Date
    May 2016
    Location
    Thanalan
    Posts
    174
    Character
    Hiro Azumi
    World
    Lich
    Main Class
    Ninja Lv 74
    Quote Originally Posted by AmalonStar View Post
    <Snip>.
    I know some people hate weekly lockouts but personally I feel if you were going to do this you would have to do a system simular to manifestos and weekly lockouts i.e. you choose the savage difficulty you get X manifesto, 4 weeks of X manifesto gets you your guaranteed gear item and if you choose to do the lower difficulty you get Y manifesto which takes 8 weeks to get you the same guaranteed piece of gear.

    The weekly lockout applies across all difficulty tier's (only get 1 of the manifesto for chosen tier, locked drops/manifestos from other difficulty tier's for the week),
    (1)

  7. #7
    Player
    AmalonStar's Avatar
    Join Date
    Jan 2017
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    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Fevelle View Post
    I completely agree with this, coming from games like Ragnarok Online, but FFXIV's community doesn't think that time and commitment equals effort. You can see for yourself if you search topics in the forums asking for relics to be made weaker because "they need no effort to get like raid weapons do".
    Now that you mention that I do recall hearing about ppl complaining about relics taking too long to build, that was before I started reading and posting on the forum. I do have to disagree with them tho even the ARR relic wasn't hard to build, the part I got hung up on was the materia phase I simply didn't have the gil to buy all the materia for my relic and I don't think there was many options to gather materia at the time but I still worked on that phase and getting the materia when I could afford to.

    With the HW relic I like how so far its mainly been tombs, seals, and items that I've had to farm its been less expensive. Something like building a relic should take time to make, I'm currently on the Umbrite stage of mine and I've been running ARF mostly due to the tombs rewarded but I can switch to other dungeons just to switch it up some. Its the lazy ppl that expect great rewards right away that have an issue with putting in the time to get said rewards and the only way to make them happy is to simply give them it but thats no way to go about it.
    (0)

  8. #8
    Player
    AmalonStar's Avatar
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    Jan 2017
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    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    Quote Originally Posted by HiroKirito View Post
    I know some people hate weekly lockouts but personally I feel if you were going to do this you would have to do a system simular to manifestos and weekly lockouts i.e. you choose the savage difficulty you get X manifesto, 4 weeks of X manifesto gets you your guaranteed gear item and if you choose to do the lower difficulty you get Y manifesto which takes 8 weeks to get you the same guaranteed piece of gear.

    The weekly lockout applies across all difficulty tier's (only get 1 of the manifesto for chosen tier, locked drops/manifestos from other difficulty tier's for the week),
    That kind of thing can work as well, I've just been trying to think up some type of solution to better satisfy the majority of the player base.
    (0)

  9. #9
    Player
    AmalonStar's Avatar
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    Jan 2017
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    325
    Character
    Amalon Starfire
    World
    Zodiark
    Main Class
    White Mage Lv 60
    I can't remember if anyone had any complaints about this kind of set up they did with the arch angels fights back on XI, I know when I wasn't able to get into a full 6 person party to do the harder difficulties I would go into the lowest one with a couple friends and farm the upgrade items I needed for my af and relic gear. It was harder getting the drops I needed but I was still able to get them over time.

    I know XIV is different from XI but it seemed to work alright on there to me, something like that system adapted for XIV could be worth a try and see how the player base responds to it. Not everyone that plays the game hits the forums to partake in forum discussions, I only just started on the forums about a month ago now and I've played for a few years now.
    (0)