I use a modified Rath's. I have 430 base CP and I eat HQ Seafood Stew for the extra CP. The exact moves used depend upon Good/Excellent (Tricks of the trade instead of Flawless Synthesis) appearances, and failed Flawless Sythesis. Also, for me personally, my Craftsmanship on my Specialists is high enough that I can finish a 4* recipe in only two Careful Synthesis 2's after the Maker's Mark period, depending on how things went during said Maker's Mark period.

Its been a while since I'd done any 4* crafting, but going off of memory here ...

Maker's Mark, Comfort Zone, Steady Hand, Piece by Piece, Piece by Piece, Flawless Synthesis x3. Now I can start taking Tricks, and now I start counting those Tricks and failed FS's. Flawless Sythesis until Comfort Zone fades, then Comfort Zone followed by Flawless synthesis until Maker's Mark fades. Careful Synthesis 2. Inner Quiet. Comfort Zone.

0 Tricks/FS fails : Waste Not, Steady Hand 2, Hasty Touch x5.
1-3 Tricks/FS Fails : Careful Synthesis 2, Steady Hand 2, Waste Not, Hasty Touch x4
4-7 Tricks/FS Fails : Careful Synthesis 2, Steady Hand 2, Waste Not, Hasty Touch, Hasty Touch, Careful Synthesis 2, Hasty Touch (note that the CS2 can be moved around to avoid using on a Good/Excellent)

Master's Mend 2. If I have enough CP :
Steady Hand 2, Waste Not, Hasty Touch x4, Steady Hand 2, Hasty Touch x3, Steady Hand, Great Strides, Innovation, Byregot's Blessing, Careful Synthesis 2
If I do not have enough CP for that :
Steady Hand 2, Hasty Touch x5, Steady Hand, Great Strides, Innovation, Byregot's Blessing, Careful Synthesis 2

SH2->GS->Inno->BB takes 96 CP. Plan accordingly. Note that if you do not have enough Craftsmanship, you will not be able to do the "0 Tricks/failed FS" and will have to do the "1-3 Tricks/failed FS" instead. Also note that when I do get the "0 Tricks/failed FS" I do not have the CP for the first segment after Master's Mend 2 and I have to use the second.