"Waiting", "Paranoid", "Severe".

If those were the buzzwords used to describe an MMO, I wouldn't be optimistic about its widespread success.

They turn a game into something more like a project, or a focused hobby beyond just video games. They cater to far more than just people with more time on their hands and "unlimited !@#$'s to give", if anything I feel like they cater to people who use in-game progress to replace real-life accomplishments far more than FFXIV has or ever will. As it stands, if anyone tries to run around bragging about something they did in this game, most people will simply think "So what?" and in any case it'll be a matter of a few months before everyone else who wants to do it will have done it too.

You may see this as a negative quality of the game, but my point is it's hard to argue that any degree of accomplishment in this game is somehow a tangible, long lasting replacement for RL accomplishments in one's life. Instead it's a game meant to entertain and pass the time.