As someone who began their addiction to MMOs with EverQuest (only 1 expansion was out at the time; Ruins of Kunark), I think the nostalgia salt is based on how those games were pioneering the genre, and lead to a niche-friendly design where making progress was a total slog and almost always required partying with others (in a time where forming parties required shouting within the zone you were in and no instanced content so if a zone was overpopulated with players, exp sources were scarce, sorta kills that fantasy immersion doesn't it?), and death was heavily punished by losing XP and even a risk of losing all gear and inventory on your character when you died. (Had to run back to your corpse, usually naked)
This hardship created more memorable events and forced players to interact with on another, but it was niche. You never saw the kind of player numbers you see in some MMOs today. People who couldnt cut it simply quit.
Then WoW comes out, no xp loss or gear loss, and boom, MMOs become mainstream, and objectively less challenging overall.
Thus, salt.



Reply With Quote







