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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Atoli View Post
    @Shougun:
    Well, with the coming introduction of jump potions, a "Hall of the Intermediate" has been in talks, basically the same as the Hall of the Novice, but it teaches you proper high level rotations for your class and the like.
    I think a "higher tier" of mentors could be tied to that, just how the current mentor/sprout system came together with the Hall of the Novice. I'm not entirely sure how good of an idea it would be to further fragment the mentors though.
    Since the first rush after the system got introduced, mentor activity has dwindled quite a bit and further separating that..idk.

    The thing is, I see the activity in the network and the help in content everyday. The level of the players there is absolutely fine. And I've never heard a single Sprout complain about it either.
    The only thing people actually have complaints about is the Mentor roulette (well, and mentors doing badly in unrelated-to-newbies content, but we've established that at least the current version of the system is specifically targeted at newbies only).
    And personally, I think the main problem with the mentor roulette is the reward. People don't bother with explanations, good play, or even just not-behaving-like-an-a*****e, because they need to quickly get their 1000 mentor roulette duties done for the mount.
    I get your concern but if I wasn't explicit enough, I'm fairly sure I can alleviate at least my intentions to you . I want people to be mentor easily and readily, but only for that which they're good at lol. So for general helping, just flipping on the "I'm a nice person who made it to the end of the story you're doing" is great. I DONT want mentor to be specifically epeen or "I can do all the rotations perfectly" I only want people to be good at what they need to teach :P. I'm not looking to evacuate all mentors because they haven't ran 500 fates, 10,000 dungeons, 50 days of game time, or whatever - perhaps people who are suggesting those time gated changes can instead suggest a new mentor field: psychiatrist mentor lol "I've grinded too much, talk to me if you're feeling burnt out" haha (joke, mostly).

    Personally would make it easier to become just a general mentor but be very careful with roulette and mentor specific titles (like I'll have a crafter to 60 soon, but if you asked me question about crafter beyond what is a good website I'd probably give you all the wrong info lol). Haven't made the collectible stuff on crafter but I can say that stuff is easy peezy on gatherer so having collected those doesn't make me that helpful. Not sure (since I don't know those roles very well) what sort of test you could make though. Perhaps there isnt one? I don't know :P.

    Quote Originally Posted by Atoli View Post

    Hm..the thing is though, the system is by default not built to be that specific. I'd go ahead and argue that only the tiniest bit (if any at all) of the current PvE mentors...or ANY players, for that matter...actually play literally every single class that exists in the game on raid level. Like for example, my own active classes are BLM, WHM, AST, BRD and NIN. To a degree, DRK. While I am close to having all classes at 60, I could never actually give out advice to a DRG about their rotation, or a SCH about how to correctly balance their healing and dpsing, or a WAR how all those weird combos work. And that's fine, because the system is not meant to be that specific, because it's meant to be just advice based on roles, not specific jobs (like telling the new tank to pick up Provoke and explaining how it works, but not intricate explanations about PLD cooldown management at lvl 60, for example).
    Exactly why I was aiming for a simple star no star + mentor status thing, don't want it too complex for others to understand or banish anyone who can't complete savage mode with one arm tied behind their back while wearing an eye patch.. but I do want to suggest changes to the mentor system that makes it more specific to your ability. You know how to play WHM? You join a queue as WHM and you have mentor icon with a star (or whatever simple consistent change people want) saying hey "I'm a helper, and I know WHM" vs like you're on Paladin but also have mentor status on - you'd have no star but you'd still be mentor. I'm not sure if that star should prevent you from using the mentor roulette (if you don't have one).. since we want as many mentors as possible.. but I keep referencing monk and black mage in my posts because I've seen some literal awful monk and mentor black mages where they messed up their stacks 24/7. I checked their lodestone and they were leveling those jobs, which is fine - but they'd be terrible teachers of the job they were playing lol.

    And as you're mentioning the tutorials you might see why I think it could add double encouragement to SE to make some really good tutorials (a system SE can reference to make sure you know your stuff, a system that can help new players improve, and also help stabilize/evaluate current players). Also on a personal level I want to see content that gives me an environment to test my limits just by myself - no super boss WHM to save me, just some NPC maybe and a load of complex mechanics. I would love to see a bullet hell ultimate challenge (not required to be mentor ofc, just want to have some really challenging ME content where I can improve me without killing other people's stuff and also not relying on others as well). It does give me an ulterior motive to suggesting the mentor changes though :P.

    Quote Originally Posted by Kuzonoha View Post
    Also, and I think being required to run Mentor Roulettes to maintain your icon should be a thing.
    Might kill some of the general helpers or crafting mentors though?
    (2)
    Last edited by Shougun; 02-07-2017 at 04:03 AM.