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  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,776
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Malzian View Post
    Forgive me if I'm wrong, since I haven't played Triple Triad in a while, but I do recall being able to play Triple Triad while queued. Regardless of that, though, I still don't think that your being able to queue for things while doing them would make any of these more played.
    You may be right on Triple Triad. At least with NPCs. I'm not sure if it was that way originally though. Also the idea of a Triple Triad tournament was really cool, but then people started abusing it and nothing was done and all incentive to continue playing was lost. Also, the idea behind Verminion was great, but the execution was really lacking. It's almost impossible to play on a controller. I never played FFXI, but Pankration sounds REALLY cool. Like the next-best-thing-to-being-a-blue-mage cool.
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  2. #2
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Stormfur View Post
    You may be right on Triple Triad. At least with NPCs. I'm not sure if it was that way originally though. Also the idea of a Triple Triad tournament was really cool, but then people started abusing it and nothing was done and all incentive to continue playing was lost. Also, the idea behind Verminion was great, but the execution was really lacking. It's almost impossible to play on a controller. I never played FFXI, but Pankration sounds REALLY cool. Like the next-best-thing-to-being-a-blue-mage cool.
    Give people a system with rewards and someone will find a way to abuse it, that's an unfortunate reality of these kinds of games. I agree that the execution of Verminion was lacking, they were working outside of their skillset when creating it and I feel like something similar to Pankration, while done with the best of intentions, is still in the same vein and likely to turn out just as poorly. I think something that flows with the mechanics of the game would be much easier for them to design though the new Diadem makes that look less likely as well. But I still feel that sticking with core XIV mechanics is probably more likely to work out than developing a whole new type of game within the game. But that's just my opinion on the matter.
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    Last edited by Malzian; 03-14-2017 at 02:45 AM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE