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  1. #1
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    This is the unpopular opinion, but the FATE system. I want them to go back to the drawing board with this content. It's a great idea, but similar to GC content, it's an easily forgotten system in the game.

    Here's the thing. In theory, the FATE system could be the number one driving force behind getting players out into the open world. They just aren't giving enough incentive to get involved, and the whole system just feels poorly executed, considering how well thought out it seems. Give a chance to get some music scrolls from it. Give treasure maps from it. Make them more involved, and less copy/paste. If you're going to have content in your game, either make it worth doing or don't have it at all, yeah?

    They should take the Diadem approach with any content that isn't hitting the mark, but that takes time I suppose.

    As an aside, that seems to be the common thread with content that needs revitalized in the game. Usually, there's good ideas there, but there's no good reason to spend your time doing it, and definitely no replay value if you do. Primals have come a long way, and still could use work, but they're a good example of how all content should be in the game. There's always another reason to run the content. Housing, mounts, weapons, music, bardings, money (from those things). All content should offer a similar level of incentive, in their own way.
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    Last edited by Nominous; 02-06-2017 at 01:30 AM.