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  1. #31
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Greedalox View Post
    Most SMN don't complain about playstyle though, they complain they don't LOOK cool, which doesn't warrant a rework. It just needs to be made prettier, most people gave up on the DoT Warlock Q.Q back in 2.0. Bards are the ones who actually complain 1000% more than any SMN ever has over playstyle.
    problem is in heavensward they didn't add new egis . a-lot people where homing for new pets. so class would feel more like summoner.. fuck sake we only can summon 3 pets. one or 2 of them remotely useful. and they nerfed titan to oblivion. they told ppl that gonna release "pet gramour system"

    so floating potato is no longer yellow its red or purple.. I asked my friend who just started playing she used to play 11. what is one thing that you wish your summoner had. 1: better looking pets. like you said 2: more egis more pet selection is another

    problem is "Contagon" itself is so freaking strong. so either "Contagon" actually becomes a summoner spell. and is replaced something little toned down. then add more egi's or make it so that they can turn any pet they have into ranged dps/tank or melee dps very little differences between one another. but at same time still feel like new egi without making them too powerful.

    well but two and two together. we already have pet gramour system. personally "I think go with more plan B then Plan A"
    (0)
    Last edited by Zodathria123; 02-04-2017 at 03:10 PM.

  2. #32
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    The whole egi things should be reworked. Worst summon concept ever. Give us a real pet system that we can develop their stats and skill trees, writing AIs for them. And they should look like a real thing, not just some glowing thing.
    (5)

  3. #33
    Player
    Zodathria123's Avatar
    Join Date
    May 2016
    Posts
    48
    Character
    Metallia Corvina
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Evangela View Post
    The whole egi things should be reworked. Worst summon concept ever. Give us a real pet system that we can develop their stats and skill trees, writing AIs for them. And they should look like a real thing, not just some glowing thing.
    what your asking for is "Huge"
    1: you want a pet that "Levels up" like your chocobo
    2: you want to be able to select "what role that pet should be" (something like chocobo)
    3: you want pets that are clever don't have stupid "AIs"
    4: Pets with skill trees (something similar to chocobo)
    5: varity of pets you can choice from
    6: pets that actually look "Cool"
    7: have control over your pets "AI" what skills it uses when it uses. how they uses. so don't have manually press their buttons
    (3)
    Last edited by Zodathria123; 02-04-2017 at 03:16 PM.

  4. #34
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zodathria123 View Post
    /snip
    There is not indication what-so-ever as to what changes they might make when the simplify the class/job system. My expectation is they will simply make the transition from class to job automatic. That will mean a change for the SMN/SCH dynamic but since Arcanist is a DPS I think it is more likely Scholar would get the overhaul to be a more viable healer at lower levels. They aren't going to completely remove classes as it would mean reworking the questlines for all Jobs to at least lvl 30 which is a hell of a lot of work.

    Its also worth adding that they didn't say this would happen in 5.0. Yoshi P actually said that IF it would happen it would be in 5.0 AT THE EARLIEST. They have made no promises on this part.

    As for SMN in general I think peoples issue are valid but there are several important points to remember. One is that FF11's model wont transition over to FF14 well. FF14 has a fundimentally different structure and any Job design needs to fit into that and be manageable to balance. The reason they didn't add any additional Egis is because of that. As it is the existing Egi's cover all the major roles an Egi could fit. Further Egis would probably just effectively replace existing ones and people would use whatever the most optimal Egi is. Egi glamour on the other hand is something they have been working on for a long time and we are just starting to get. We will likely see more start to roll out as we move into 4.0.
    (3)

  5. #35
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Zodathria123 View Post
    what your asking for is "Huge"
    1: you want a pet that "Levels up" like your chocobo
    2: you want to be able to select "what role that pet should be" (something like chocobo)
    3: you want pets that are clever don't have stupid "AIs"
    4: Pets with skill trees (something similar to chocobo)
    5: varity of pets you can choice from
    6: pets that actually look "Cool"
    7: have control over your pets "AI" what skills it uses when it uses. how they uses. so don't have manually press their buttons
    Not sure why we can't have it but the chocobos can, even though our summons supposed to be more important than those chocobos. The birds are just there for low level content on the overworld and they don't even need to be used.
    (0)

  6. #36
    Player
    BHGlobbd's Avatar
    Join Date
    Mar 2015
    Location
    Othard
    Posts
    161
    Character
    Franz D'epinay
    World
    Hyperion
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Zodathria123 View Post
    rather improving macro system making battle-macros actually like meaning they can preform just as easy as someone whos clicker. not one better then the other
    or compacting the skills themselves. so we don't have so many bloody buttons clustering up our hotbars/crossbars
    Just had to work macros into this thread somewhere...
    (5)

  7. #37
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    filthy clickers
    (2)

  8. #38
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    It took them 3 years for Carbuncle glamour. A real gamechanger. SMN getting an actual rework is highly unlikely lol.
    (2)

  9. #39
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zodathria123 View Post

    3. Summoner will still be a damage over time based job, so you won't feel like your
    Summoners Aetherflow - is renamed "Aethersurge" and scholars get "Aetherflow"

    "Aethersurge" - instead increase you and your pets damage by 20% for 12 seconds
    "Aetherflow - on scholar only replanish mana and increase amount healing you do for 12 seconds

    Summoners gain some new damage over time effects.
    Scholars - lose energy drain and bane. but gain low level heal over time effect like "Regan" but stronger costs "Aetherflow to use" and ability allows them spread that their heal over time effects nearby allies
    Summoners - keep energy drain in their kit. this as well as bane
    Scholars can be healers at level 1
    Summoners also at lvl1 job
    Scholars - lose majority of their damage spells. but gain a-lot of heal over time effects watch have same cast times as bio, maisma.bio II ect . you will have some damage effects. so you can solo but won't be like it will now

    Break it down to you slowly
    Scholars - will deal with "Hot" management
    Summoners - will deal with "Dot" Management

    4. major lore change to the summoner job and game itself. so people dont scream but the lore

    5. expect alot of unexpected changes . their gonna be a-lot ppl who liked old scholar/summoner upset and whining. would you have start over if you have lvl60 summoner/scholar. now. no what will happen is when they remove/remak. you still have 60 level on both just be two different jobs
    Scholar sounds like it would be appalling to play, you've removed two really useful skills to add some heal over time mechanics but removed pretty much all of its damage in large dungeon pulls and a chunk of its sustain for no real purpose.
    (2)

  10. #40
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zodathria123 View Post
    Snip.
    The problem is substance over variety, yes we can have more summons but the more summons for what situations? Just examples throwing out of my rear are, Ramuh for what AoE? Shiva for CC? Seph for punching things? What would be the point since it all derails itself from the core source the summoner which can already do those things with Garuda and Ifrit minus the CC which you can just have Garuda knock back and then Tri bind. If there was a summoner rework i'd rather them have it like Demonology Warlocks in WoW Legion if you've ever played it where it's all about summoning your demons and keeping them alive and attacking while summoning stronger demons and empowering them. If FFXIV summoner was like that it'd be pretty damn unique but in the end Smn and Sch are at each others mercy you can't change one without affecting the other and right now it's at the right balance and compliment each other.

    This is why SE is never going to make another class a 2 in 1 package as it creates problems when trying to add or rework something.

    A lot of summoners aren't complaining about the game play style since it's a lot more engaging then it was in 2.0 the majority complain that Egis look silly and because of the story quests they look funny.
    (1)

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