Quote Originally Posted by Zodathria123 View Post
Snip.
The problem is substance over variety, yes we can have more summons but the more summons for what situations? Just examples throwing out of my rear are, Ramuh for what AoE? Shiva for CC? Seph for punching things? What would be the point since it all derails itself from the core source the summoner which can already do those things with Garuda and Ifrit minus the CC which you can just have Garuda knock back and then Tri bind. If there was a summoner rework i'd rather them have it like Demonology Warlocks in WoW Legion if you've ever played it where it's all about summoning your demons and keeping them alive and attacking while summoning stronger demons and empowering them. If FFXIV summoner was like that it'd be pretty damn unique but in the end Smn and Sch are at each others mercy you can't change one without affecting the other and right now it's at the right balance and compliment each other.

This is why SE is never going to make another class a 2 in 1 package as it creates problems when trying to add or rework something.

A lot of summoners aren't complaining about the game play style since it's a lot more engaging then it was in 2.0 the majority complain that Egis look silly and because of the story quests they look funny.