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  1. #1
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70

    What if: Stances were removed?

    A possibly radical idea. What would the game be like if all "stances" were non-existent?

    Currently, we see the following almost on a daily basis:

    "Oh sorry, I forgot to turn on Defiance / Deliverance / Shield Oath / Sword Oath / Diurnal / Nocturnal / Cleric / Fists of Fire / yada yada yada...."

    If these stance modes were removed and were all simultaneously "active" in the background so to speak, would that make playing the associated roles more fun?

    Pros and Cons?
    (1)

  2. #2
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Tank gameplay would become incredibly dull. Just saying...
    (10)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lambdafish View Post
    Tank gameplay would become incredibly dull. Just saying...
    Dull to you, maybe. I wouldn't mind it at all.
    Quote Originally Posted by Rufalus View Post
    Healers would be less annoying to play if their damage-dealing spells scaled off the Mind stat instead of Intelligence, allowing Cleric Stance to be removed with no dps loss.
    The problem there is that you'd have to either nerf damage output from Stone/Aero/etc or increase raid damage taken so that healers focus more on healing to sort of even things out. Because you're otherwise removing the trade off to Cleric Stance but not replacing it with anything else.
    (1)
    Last edited by Duelle; 12-21-2016 at 11:34 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Ignoring the fact that this is incredibly overpowered and makes certain classes downright broken, this just screams laziness. Half of these stances are set and forget.

    I'll ask OP this instead; how do you balance AST who can, with your idea, simultaneously give HoTs and Shielding?
    (3)
    Last edited by magnanimousCynic; 12-20-2016 at 02:01 PM.

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by magnanimousCynic View Post
    Ignoring the fact that this is incredibly overpowered and makes certain classes downright broken, this just screams laziness. Half of these stances are set and forget.
    The Set and forget ones could easily be scrapped. they don't really add anything to the gameplay of a job.

    monk for example turn on fists of fire and forget about it entirely. there's never a need to switch to wind or earth so they could easily remove all of the fists stances and just give monk a flat damage increase and it wouldn't change the job at all.

    ninja would be much the same put on a kiss and forget about it for the rest of the day. only time you ever need to swap is you actually need to stun or silence something which hasn't really happened ever since like t1 t2 and maybe requelling mist in weeping city..... so losing those stances wouldn't really break ninjas at all either. all it'd do is lose access to either a stun or a silence but as none of them are ever actually needed cos content is lol easy. its no big loss.

    other stances though like ast sects and defiance deliverance change how jobs work and play a much bigger part in that job removing them would break joibs... paladins oaths also but to a lesser degree. the oath you're in doesn't really change the way you play your job you're basically just swapping damage reduction for more auto attack. nothing you do really changes from one stance to the other,

    if you're going to keep the stances though they need to be a lot more involved than just set and forget. cos that really adds nothing to the jobs.
    (0)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,477
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Sounds boring and uninteresting.
    I like the idea of changing playstyle on the fly, and if anything we need more stances with more branches of gameplay style.
    (7)

    http://king.canadane.com

  7. #7
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Healers would be less annoying to play if their damage-dealing spells scaled off the Mind stat instead of Intelligence, allowing Cleric Stance to be removed with no dps loss.
    (7)

  8. #8
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rufalus View Post
    Healers would be less annoying to play if their damage-dealing spells scaled off the Mind stat instead of Intelligence, allowing Cleric Stance to be removed with no dps loss.
    and that is what SE just don't want xD

    havent Yoshi just said a while ago that healer and tanks should be more focused to their base task? why should i play smn/blm if Ast/Whm would out damage me easily with holy and gravity by throwing aoe heals and hots at the same time? for me personally SE should remove cleric at all... but thats just me ^^
    (0)

  9. 02-01-2017 03:26 AM
    Reason
    Misunderstanding

  10. #10
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    I'd personally prefer them to simply be toggles...

    As in, there's never a time as a Paladin or Warrior that I'm not in either Shield Oath/Defiance or Sword Oath/Deliverance. Just put them on the same button to be toggled on or off. On could be Shield/Defiance, and Off would then be Sword/Deliverance. Dark Knight all ready has this as both Darkside and Grit are either On or Off, with really no middle ground of neither one, nor the other. I understand it works differently with Dark Knight as in they can be Darkside-on/Grit-off, Darkside-on/Grit-on, or both off, for the times between pulls, OT-ing, etc... but then you look at Astrologian, or other Healers.

    You're either in Cleric Stance, or you're not. You're either in Diurnal, or you're in Nocturnal; there's really no reason why, when both are available level-wise, you'd ever not be in one or the other.

    Even with NIN, you're either using Kiss of the Wasp, or Kiss of the Viper... never neither, unless level sync takes them off and you forget to reapply it. Lazy? Maybe. Much simpler and less bothersome, definitely.
    (3)

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