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  1. #1
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80

    Make the Monk great... again?..

    Good day

    Rather often I look to the "others" sector of the PF and see almost only "LF NIN" or "LF DRG" from the groups, which seeks melee DD. Why not Monk? Because of the RAID UTILITY. Ninja gives+10% damage every 60 seconds, also Goad (TP restoration) also Shade walker and Smoke screen. Dragoon- permanent +10% dps for Mechanist or Bard and Crit buff for all the raid.

    And what about Monk? INT reduce by 10%? Dark knight also have such skill. Mantra? Tiny 20% every 2 MINUTES for 15 seconds? Just a joke. DPS? Yes, Monk almost always top-dps, but it is just a self result. The common Total DPS will be better without monk- with Dragoon and Ninja only

    When Ninja appeared, the best setup for raid consists NO MONK. Can SE make the Monk more attractive in 4.0? If no, Monk will be a dead class

    What ideas do I have?
    ----Make Mantra more useful. Reduce CD till 1 minute, make the effect longer and more powerfull
    OR
    ----totally rework the effect of mantra, make it something, that can raise the DPS of the raid

    Thank you

    ----------------------------------------------------------------------------------------------------
    Anyone has another ideas how to make Monk more attractive for the raid groups?
    (2)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xyno View Post
    Tiny 20% every 2 MINUTES for 15 seconds?
    This is on par with the Scholar equivalent to divine seal, with only divine seal itself being more powerful. 20% is not tiny at all.

    The real issue which you seem to have picked up on even if you don't directly say it... It's not the utility people want. People don't want mitigation and healing buffs, they want DPS buffs because, well, maximizing DPS in every little way possible is the meta. (And with enrages it's no wonder).

    If you want MNKs to be sought after like that, it needs to increase the raid's DPS, yes. But if it can be top DPS and also gets nin or drg-like raid buffs, then one of those 2 jobs will lose its meta spot... not an easy thing to balance. If it's even possible. On the flipside, most raiders I know would definitely take a MNK as long as they know the player is good... It might not be their picture perfect setup, but it's passable.
    (1)

  3. #3
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Risvertasashi View Post
    This is on par with the Scholar equivalent to divine seal, with only divine seal itself being more powerful. 20% is not tiny at all.
    Im realy dont care how the Monk can become more popular- DPS utility or other, but right now (you are right) people only want to raise the raid DPS and Monk among the 3 melee DPS is the worst class for that. That is why I offered or to make Mantra more strong skill or rework it for raising DPS somehow
    (0)
    Last edited by Xyno; 02-03-2017 at 03:07 PM.

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xyno View Post
    Im realy dont care how the Monk can become more popular- DPS utility or other, but right now (you are right) people only want to raise the raid DPS and Monk among the 3 melee DPS is the worst class for that. That is why I offered or to make Mantra nore strong skill or rework it for raising DPS somehow
    My suggestion, then, would be to advocate for raid DPS buffs. Mantra as a healing buff just isn't going to be sought after even if it's OP...
    (1)

  5. #5
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    My question to you is why would you want to join any group that has specific restrictions on job. To me those party has restrictions because they suck, plain and simple. If your good, regardless of what job you play, there is always a group around that would want you.
    (1)

  6. #6
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    It's not that people don't want mitigation/defensive utilities. It's just that those are not really necessary to survive anymore when you're geared enough, just like how early progression groups use vit melds, because otherwise they'd probably die. Back then the world first a8s clear team had their drg switch to mnk to help with the healing checks.

    Once you're geared enough, those extra mitigation/defensive utilities don't matter unless they allow you to either cheese a mechanic (for more dps), or reduce the number of heals that need to be cast. Basically they're measured by how much extra healer/tank dps you can gain if you have those utilities.
    (2)

  7. #7
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    It's really just the META right now. Creator was too easy and people blew through it in a couple weeks. They realized they didn't need mantra or stuff like Cure III so they are kicked aside in favor of more DPS. Content atm rewards fast DPS so much too so that not helping at all. Being able to skip Lapis Lazuli and Soar is wonderful for both clear runs and farms, and bringing jobs that specialize in dmg utility makes that easier.

    Perhaps in 4.0 we'll have a lot more damaging mechanics that will call for quick and strong healing that will make use of mantra and cure III, who knows.

    @Risvertasashi: DRG currently is only 50-100 DPS away from most Monks. Monks could go for a little dmg utility and still be where they are right now. It's not like piercing debuff and Battle Litany are suddenly going to become weaker. It'll just be a harder choice to make, which is how it should be.
    You should feel like you're giving up one set of important utility for another, and right now no one misses Monk at all.
    Not bringing a Ninja is missing slashing debuff, enmity control, TP restoration and dmg up.
    Not bringing DRG is missing piercing debuff which lowers BOTH Bard and MCH DPS. No battle Lit is missing out on aoe crit up which is insanely strong.
    Not bringing Monk is out on mantra, which no one needs or cares about.

    The weight of utility is extremely off balance.
    (2)
    Last edited by Exiled_Tonberry; 02-03-2017 at 08:03 AM.

  8. #8
    Player
    Xyno's Avatar
    Join Date
    Dec 2016
    Posts
    247
    Character
    Onyx' Xyno
    World
    Cerberus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    The weight of utility is extremely off balance.
    Exactly. The utility of DRagoon and Ninja skills never fades, but Utility of Mantra fades very fast, when the party gets a little better gear or doesn't exists at all (utility)!
    (1)

  9. #9
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Xyno View Post
    Exactly. The utility of DRagoon and Ninja skills never fades, but Utility of Mantra fades very fast, when the party gets a little better gear or doesn't exists at all (utility)!
    Actually, MNK was pretty strongly favored in A8S for the longest time because of a combination of how brutal the heal check was, the fact that DRK was unfavored due to Rocket Punch being physical and the fact the final tornado phase was nigh unskippable (cuz Mantra can buy you something like 2-3 extra jwaves which matched or outweighed DRG's superior DPS contribution).

    While DRG promised more DPS in A8S, it was much much harder to execute therefore the whole meta was revolved around either high risk, high reward DRG-Nin comps or lower risk, consistent Nin-MNK comps.
    (0)

  10. #10
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I don't think Monk offers enough dps to sacrifice utility that other melee jobs bring. Monk should be well above the others to justify bringing one over the others.

    It should be on the level that when people ask who does the most dps, the immediate answer should be Monk. No argument. No ifs or buts. It's not that way now.
    (2)
    Last edited by LunarEmerald; 02-03-2017 at 04:31 PM.

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