The game is littered with "pop-ups" and redundant information, displayed directly in the middle of the screen.
When trying to edit or customize the user interface, players are unable to move interaction menu boxes, as well as notification text.
When exploring towns or terrain, to dungeons or trials, the player is constantly bombarded with text notifications and immovable action/menu boxes.
Neither of these items are capable of being moved or excluded from directly in the middle of the screen.
There is also no option to turn off zone lines on screen. (Large awkward blue pentagon shaped orb lines.)
The zone lines are displayed on the mini map. The full map, has a zone marker, zone name, as well as now a giant red arrow. I would love to be able to turn off the visual zone line blue markers.
Lastly, there is no option to edit flying text so that only damage/healing numbers only are displayed.
This is how its done in every other Final Fantasy. The numbers you deal in damage are displayed on the character, yet in XIV this is not even an option.
(The only time in any other Final Fantasy do you see a action text, is for the Artificial Intelligence. One might argue, XV does this, but it only does it for damage multipliers. Never does the main character that youre controlling show a text for what action you just performed. Because thats redundant.
At least to my recollection, no Final Fantasy does this totally redundant thing, in so much that its repeatedly redundant, over and over every time.
Could you imagine if when Cloud used Omnislash it stated "9999 Omnislash" "9999 Omnislash" over and over 15 times? Why does this game state which action I just did? I know which action I just pressed, I only care to see the number, and my numbers only.
Some examples:
Exploring Towns and Terrain:
FATE Joined!
Quest Accepted!
The Bismarck
The Seventh Sage
The Drowning Wench
FATE discovered nearby
You are 6 or more levels above the recommended level of this FATE. To join, please use the level sync function located in the duty list.
Instanced Battle Content:
Duty Commenced
Commencing duty with an undersized party. No EXP or items will be earned from individual enemies.
Each time your party is defeated after having battled enemies for a given duration, the Echo will grant you enhanced strength.
The xxxx will be sealed off in 15 seconds!
The xxxx is no longer sealed off.
You hear a switch move in the distance
A hidden passage opens!
Gathering/Crafting:
The location affects xxxx.
You obtain a xxxx of xxxx.
X matches found.
You synthesize xxxx.
The menu text boxes for interacting, and performing actions or answering questions cannot be moved and their positions saved.
For example when speaking to Grehfarr <<Lift Attendant>> one is incapable of moving the "Ride lift to the xxxx" box lower or to the side so as to not cover the player/character, and it remain there the next time the player interacts in similar ways a different time.
The same goes for interacting with the Aetherytes, summoning bells or any other action based menu box.